It's Clifford's beach party, and You're Invited! In this fun game, each player gets to be Clifford, racing around the board inviting their friends to a beach party. Drop the die down the dog house slide and see how far you'll go! The first player to pass out a complete set of invitations and make it back to the party wins! Includes a colorful board, four...
Clika! is a boardgame focused on observation, memmory and speed, specially suited for playing with the family. Designed in order to play, learn and laugh. A card will be flipped each turn with a limited information of a member of "La Clika". You'll have to be the fastest and cover the appropriate member with your hand. The fastest will earn the card. At...
This track game plays similar to "Snakes and Ladders". A double pointed spinner is used for movement and the player may choose either of the two numbers indicated. For example, if the arrow points to 5 at one end and 2 at the other, the player may advance to the nearest 2 on the track or the nearest 5. Landing on a "Helping Hand" space moves the player up...
A strategy and agreement game in which we will have to build a path together, overcome all the difficulties and reach the summit. Each player takes a turn. Player throws the two numbered dice. The number on one dice is for building, and the number on the other dice is for moving the mountaineer forward, carrying provisions or collecting points counters....
Description from the publisher: To win the King's tournament, you must be the fastest knight to climb the castle. But watch out! The guards are watching to stop your progress, so you must be strategic in how you move up the castle wall. The first knight to reach the top twice and retrieve their coat of arms wins the title of King’s Climber. (From...
A game that appeared in the Jolly Gnomes Annual in 1951. The board features 4 poles, with 15 spaces from bottom to top. Each player uses a separate pole. Movement is by a die. Nearly every space on the pole has instructions, sometimes good, sometimes bad. You must obey the instructions, of course. When a player reaches the top (by exact throw of course, in...
Each player starts with three pawns on his home space. To move a pawn out to the home space's exit space, a 1 or 6 must be rolled. On each die throw, a single pawn is moved. Upon landing on a starred space, you roll again; on a 1 or 6, you move to the central circle from whence you may exit to any starred space on a later turn. You clobber enemy pawns by...
Objective: be the first collecting the key (01.01.2000) & reaching the centre of the board - moving/acting by turns - Each player moves according die roll with her/his hero, trying to make her/his way from the outer to the inner circles. During this path you move along spaces where you have to draw cards (action/events); collecting numbers/cyphers you are...