The game is a rather simple roll and move game. It has 43 spaces arranged in a triangle. Some spaces are marked with a cannon ball or a star. The cannon ball marked spaces are penalty spaces. Lose a turn, go back spaces and so on. the star marked spaces predict good fortune for the player but bestow no advantage in the game itself. The game uses one six...
Use your memory and search the forest for monsters that match the pictures on the cards. But be careful - if you draw a Scramble card, all the monsters will find new hiding spots! On each player's turn, they turn over two tokens and try to match the creatures to any of the three cards available that turn. If they get a match, they take both the token and...
Your child will learn about the weather while playing with this educationally valuable game.. The aim of the game is to correctly put together 9 weather boards - each made up of 6 to 7 picture parts that match the given term, e.g. "storm", "rainy weather" etc. The middle pieces and the matching pieces with the word are distributed to the players in equal...
Each player controls a horse that wants to be the first one to reach the castle in the middle of the enchanted forest. To get there, the horses need to pass magic gates. In order for a horse to get through, other horses have to stand on certain symbol fields. Movement is determined by a die, but a player can move any horse and split up his/her die roll...
Four farm animals have to reach the stable before sunset and have to cover a distance of 3 fields to do so. In addition, the sun also moves, it has a distance of 8 fields. Whoever's turn it is, rolls the dice and must try to uncover the matching card when an animal is rolled; if you succeed, the animal takes a step and you lay the card out in front of you....
From the publisher: "Ring in the fun when you grab your mallet and give the mole a whack! Be quick and see if you can send this furry friend scurrying up-up-up the tower. WHAC-A-MOLE TOWER will keep kids entertained for hours! Four different games: HAMMER TIME: Race the clock to light the lights and ring the bell; LIGHTS OUT: Race to turn off the lights!;...