In stop spot! the players contract chickenpox, some ointment, a syrup...can delay the plague of spots. To play this game each player is given a face, boy or a girl and then the players take it in turns to turn over the cards. If you get a card with spots on it you have to add spots to your face, while the teddy bear or some ointment means you can remove...
Each player moves by a die roll. Should you be first to reach or pass a 'cross-road' can close it by putting a marker on it. Should another player now reach the same cross-road they must stop. The next turn(s), that player must roll a 6 or they cannot move. This continues in future turns until they roll the 6. First to reach 'Home' wins. Game found in the...
OBJECTIVE To get your 3 passengers on board a train and take them for a round trip and back home again. A nice children's game. After rolling the color-die, a player can move any of the two trains to halt on the color shown. The fun is to jump the pieces into the wagons as trains pass by your start point, and after a round trip to get them off at the home...
Stop the virus. Will you be the first to get immune from all 4 viruses? Protect yourself properly and move through the dashboard. Overcome situations that can infect you and try to torpedo your rivals advancement with viruses you may leave on the way. Think you know how to protect yourself? Let's check it. Play Plays roll temperature and normal dice to...
A Morton Thinking Cap game produced in the 1960s. In Stop Thief one player is the police and the other players are robbers in a game of cat and mouse. Rolling a die to move or using the bus routes available the robbers roam the city to steal cash from the banks and post offices. The robbers try to avoid being captured by the policemen on the beat or the...
"Hjælp politiet i jagten på 6 undslupne fanger - 6 fanger er flygtet fra fængslet. Nu forsøger de at stikke af fra politiet ad forskellige, bugtede veje." Children's game of tactics and strategy. The playing area is build of cards by the players as the game is being played. The prisoners have to exit the area before they are captured by the police. The...
In the land of Storia, a Traveler is in search of a happy ending – and you get to imagine how they get there! The players choose a card to be the Traveler, and the first player begins the story. As they tell the story, the first player flips over three cards and use the three magic coins to mark which card they think should be in the story next – so only...
The game comes with a piece of cardboard, three balls, and two wooden bases to put the game together. Each player takes turns rolling the three balls up the drawbridges and into the openings: the castle entrances. Based on the success of a player’s rolls, points are scored. Five points are given for each ball going through the outside entrances. Ten points...
Game comes with 2 tinplate cannons, card central keep, 2 walls, 4 towers, 10t 'flats' of 25mm scale infantry of the line and 15 pieces of ammunition. The rules are inside the lid. This Game is played on the floor or table, one player undertaking the defence and the other, (or others), the attack. Stand the Fort up. The towers will hinge into position. Then...
Watch out for stormy seas. In this stacking game the boat is ready to be loaded with cargo and the seas are moving the boat up and down and sideways. Players must carefully load the boat while balancing the cargo. Rolling the die indicates the next type of item to get loaded. Each piece falling from the boat scores minus point. Player with the fewest minus...