“The Empire are hunting down the Rebels who are hiding out across planet Lothal.” The aim of the game is to capture and control Territories, by winning battles as the Rebels or as the Empire. The character card(s) played with the highest total power score capture the Territory to win a round. Matching skills with the Territory's properties increases the...
Two rulesets are included: "The Families" where You may ask missing cards of You set from any player if he has he must give it to You. If You have all 4 cards of set You can place them inf front of You. The winner is the one who collects the most animal families. "The Trumps" where players take turns reading off the requested information. Whoever has the...
Card game with 45 cards that feature many of the Disney characters. Deal out all the cards. Each player places their cards, without looking at them, in a stack in front of themselves. The first player turns over a card and places it in the middle of the table. The next follows, and so on. If a 'Value' card is so placed, the next player must add that number...
Players have to play numbered cards sequentially in a tray after placing a marble into a slot on the game. The marble takes a variable amount of time to emerge as there are numerous internal pathways in the game, when it comes out it triggers a mechanism to close a pair of plastic hands over the game tray thereby "shutting out" everyone. Whoever played the...
Shut the Front Door is a simultaneously turned, fast paced matching game about childish insults. The deck contains 50 cards each with 6 childish insults and one compliment on them. There are 30 different insults spread among the cards. The rules contain several variants but the main mechanic of each is to find matching words between cards, shout it out...
In this reaction the game, players take on the role of small piglets and mimic the big pig in the barn. They are grunting, smacking and even scratching their backs: But only the fastest piglet gets a corncob. Game play: One player roles the seven dice. Depending on the result the players have to do a certain action: for example, they have to grunt or they...
Children's game intended to teach road safety, particularly for young cyclists. The board reflects a ride through town and ends where you started from. A dice is used for movement but has some choices if you are lucky. If you roll an arrow, you can advance up to 4 spaces. If you roll a card, you draw a card and another player asks you the question. If you...
Red tiles are open, green ones face down - there are pairs which shows matching traffic situations. A green card is flipped open. If the player can find the matching situation on a red card, he or she can keep the green one, if not, the red card is flipped over (they are two-sided. If still nothing matches, the green card remains open and can be matched by...
An exciting traffic game for 2-6 people from 6 years. Everyone goes to school, but nobody goes alone! Everyone has 2 figures that they have to bring quickly and safely to the school yard. Traffic questions need to be answered and roads need to be crossed safely. If you have collected enough points, Quacks will help you a lot further to your goal! A traffic...
The players take turns to roll and move. On the roll of a 6 they start at the Kindergarten, School, Shopping Mall or House Nr. 12 and have to reach the location in the opposite corner of the game map, while minding the traffic rules. The players have to stop on the red and yellow spaces. To move from a yellow space the player needs to roll an even number...
In this take on traditional war, teams divide troops (a standard 52 card deck) into units for battles. There are also reinforcements. Battles are played using similar principles from the traditional war card game, but with a twist! Each player will command a pair of Sicherman dice, as well as a single standard d6, to aid his troops in battle, strategically...