Welcome to Magic Hour! With a keen eye and dedication to your craft, you can become the greatest photographer this world has ever seen! Take photos around town, in nature, or in your local studio, develop your shots or make them works of art, fulfill orders from buyers and collectors, and grow your business. Learn new abilities, hire new workers, and sell...
The Magic Shop is a game of magical, mercantile mayhem! Players each assume the role of a wizard or witch running their own magic shop, using ingredient cards to to concoct potions, talismans, scrolls, and magical weapons and armor with the help of your apprentices. Apprentices are sent into the market to gather magical ingredients and advertise to...
Magnomania was developed and produced for Magnus Management Consultancy (since 2009 called Eurogroup Consulting) by Identity Games International B.V., Rotterdam, the Netherlands. From the front of the manual: It's amazing what you can accomplish if you don't mind who gets the credit. From the back of the manual: Magnomania (some higlights): You are an...
Game description from the publisher: "You can make a profit in several ways – either by producing goods yourself or investing in other players' activities. But which method is more efficient – should you depend mainly on your own wisdom or would you prefer the way of passive investing? Answer can be found from Making Profit: The Boardgame. 2-6 players....
マナとぴあ (manatopia) is a game of social manners from Japan. Players try to score positive points by following ever more complex rules, and avoid negative points from their errors being spotted. In Japan, handing over and receiving business cards carries an important social etiquette. There is a particular way to hand the card over, and a way to take it and...
A kiegészítő segítségével immár valódi nemzetek atomprogramjait fejlesztheted és viheted sikerre. 7 nemzet: Anglia, Kína, Franciaország, Németország, Japán, Szovjetunió, Egyesült ÁllamokAngol:The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation (Britain, China, France, Germany, Japan, Soviet Union or USA) in...
Dobozos kiegészítő a Manhattan Project alapjátékhoz, mely 4 kis kiegészítést tartalmaz. Ezeket bármilyen kombinációban hozzáadhatjátok az eredeti játékhoz. - Nations 2 - A korábbi Nations 1 kiegészítőhöz hasonlóan működik, újabb 7 új országot ad a játékhoz. Minden játékos kap egy országkártyát, s az ezzel járó speciális lehetőséget. - Rakéta technológia -...
Egy különálló, önmagában játszható kártyás játék, a Chain Reaction NEM kiegészítője a táblás nagy testvérnek. A cél viszonylag egyszerű. Különböző munkások, tudósok és mérnökök segítségével létrehozni a legjobb bombákat, hogy elérve a 10 megatonnás határt megnyerjük a játékot. A kártyák egy gyors, pörgős, izgalmas versennyé alakítják a játékot.
The Manhattan Project: Energy Empire - Missile Crisis is a promotional card for The Manhattan Project: Energy Empire, originally unlocked as a stretch reward for backers of the Kickstarter project. It was later available in a pack of promos for backing Game Boy Geek 2017 Kickstarter campaign The card reads: No environmental row is scored; instead, each...
After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world...
The Manhattan Project: Energy Empire – Mexico is a promotional card for The Manhattan Project: Energy Empire, originally intended for retailers. It was also made available as a stretch reward for Kickstarter backers of Manhattan Project 2: Minutes to Midnight. Whoever chooses to play Mexico at the start receives 3 oil, 1 plastic and 1 steel. To move up 1...