The Basics: Hull Breach is an award-winning Card Game from Not-So-Broken (NSB) Games. First released in 2011 as an 'Alpha Run'; then Re-released in it's final version in 2014; as Corporate Wars and Loyalty & Vigilance. Now, we are moving to complete the set with In Defiance of Dictators. This space-based Card and Dice tabletop game which features epic...
Hull Breach: Loyalty and Vigilance is a stand-alone expansion to Hull Breach: The Corporate Wars. Introducing the Republic Defense Force, Loyalty and Vigilance can be played on its own, against the Corps from The Corporate Wars, or mix-and-match the cards to build your own customized deck! Each player has his or her own deck of cards consisting of a...
Description from the publisher: The players in the game run the last bastions of human control, corporations. Governments long ago failed after being dismantled by Emperor Trump. In A.I., corporations are trying to continue to line their pockets with the use of technology, except the technology is starting to work against that. Players are trying to profit...
The Tale of Ibyron There, it stood amongst the flames of their enemies: their homes, their lives, their city. The only thing that the people of Ibyron could do was leave the village to burn under its new management. And so they did... A voyage of what boats they could find that were not burned up by the intruders was the current plan, a plan that would...
It isn't easy being a Mad Scientist: the long nights, the horrible working conditions. And the peasants bursting in with their torches and pitchforks and weird rake things. But the worst has to be your incompetent minions. Here you are, trying to work on your greatest creation ever! And your bungling assistant IGOR can't procure you the parts you need. Oh...
Educational game (the title means "The Minerals' Game") made by the Science Museum of Sulmona for its young visitors. The players can move in any direction: every space on the path allows a kind of action. They must collect metal counters from the table (where they are scattered face down), they can have a look at them and they can trade them. With two...
The fantasy of becoming filthy rich by building a pyramid scheme is now a fun family game. The outcome is known only at the very end. Rules are simple, and the game is unpredictable. There is no bankruptcy, and you are in the game until the money is counted when the game is over. Each player develops and controls schemes to make as much money as possible....
Find out about the possibilities of the Impel Group. Meet ImpelCity, a city where the services and products of the Impel Group help to live comfortably and safely every day. It is a city that is not on the map, but you can easily find it in Impel's comprehensive business offer. On their turn, a player picks a card then he/she choose section for resources...
Imperial Fever is a deckbuilding game for three to four players that recreates the period between 1881 and 1915. Players will vie for world dominance as they take on the roles of the United Kingdom, France, the Central Empires (Germany and Austria-Hungary) and the Emergent Powers (the USA and Japan). The game features a unique approach to this complex and...
From the rules: "Rule the world in the XIX Century" "This is the XIX Century. Industrialism is growing ruthlessly, while both Armies and Navies are equipped with increasingly efficient weapons. The Minor Nations are deprived of their Resources by cunning Diplomats, while the Major Powers become richer and more powerful. Empires struggle for supremacy both...