We lack Quiz as a mechanism and Science as a theme. This is a non-trivial quiz based game based upon the superb and highly entertaining Science and Aeronautic Museum in Munich, Germany. Answer technical questions based on the different areas of study in the Museum, such as Flight and Astronomy, Communications, Energy, and move through the zones on the...
London, 1899: in the renowned Diamonds Club meet four successful gemstone dealers in an ambitious competition: they want to equip magnificently their country estates -- with the profit made from the gemstone trade. To do that, they invest their money in mines, mining rights and the latest technologies. The player who has the most valuable park at the end...
Digital Frontiers is a medium to heavy weight Euro style board game for 2 to 4 players, where each player starts with a conventional food and beverage company. These companies produce goods each turn and they can sell these products to markets; but the players aim to develop digital automation projects for six different departments of their companies, so...
Owning a growing restaurant is hard work. An aspiring restaurant entrepreneur must make wise decisions to manage day-to-day operations and keep loyal customers happy, while always innovating to draw new customers through the door. But beware, competition is fierce as other restaurateurs are also looking to build their own reputations and secure their own...
In Diora, players take on the role of managers of a radio production factory, who will compete with each other to see who has chosen the best strategy that will lead the plant to the best possible development. Thus, he will receive the title of deputy president and will go down in the history of the plant. Each player alternately sends his workers to...
Story: It’s the end of the twentieth century and you are in a post-soviet country in Europe. The main way to make a living is mineral mining. The market situation is very bad in the country troubled by corruption and high criminality. Market prices are barely enough to cover costs. The only way to make a decent living is to mine minerals supported by the...
In this decidedly politically un-correct game, players control corporations which are plundering the environment to produce assorted products, all for the sake of the almighty dollar. Each of the companies produces a slightly different product, which is made by combining two different raw materials. The raw materials come from various parts of the center...
Freedom! Station 4X gained independence from the Ormar Thalassocracy. You must use politics, technology, and dragon mechs to rebuild and lead the new post-colonial nation. Cards are multi-use: Actions, locations, resources, reinforcements, goals. Actions: You start with 2 cards in your action tableau (1 leader card and 1 tech). The power of an action is...
Draumaeyjan (The Dream Island), subtitled A self-help game for an excited nation, is a game where the player decides what kind of industry he wants to build in Iceland, be it heavy industry, knowledge-based industry, tourist industry or agricultural/fishery. Industries are paid for by resources gained from already built industries (much like in Catan) and...
In DrawBot, players take on the role of robot designers in the world-famous DrawBot Factory. They compete against each other to fulfill customer orders as quickly as possible - all in order to become the greatest designer in the Factory’s history! DrawBot is a Roll & Write game in which all players take their actions simultaneously with the roll of the...
This game was inspired by Splotter Spellen's latest work, “Horseless Carriage,” the publisher of my favorite game, “Food Chain Magnate.” Designed with a heavy emphasis on player interaction, it is a heavy pen-and-paper game in which turn order, technology, the performance of the vehicles developed, and a variety of other factors create interaction. Players...