A simulation game created to demonstrate some key principles of supply chain management. It was made in the early 1960's by some professors at the MIT Sloan School of Management. The game is played by 4 to 8 people, who must cooperate despite limited information transfer. Early versions (including the one pictured) used pieces on a board, later refined to...
TLDR: Push the front line into your opponents HQ; regardless of the human cost. BtT consists of 3 Phases Battle Phase: Deal 5 cards from the unclaimed deck (80 card deck to begin the game). Use numbered dog tags to fight over cards against your opponent. The player with the highest accumulated score adds that card to their discard pile. Country Phase: Each...
Belgium 1831 is a political and social-economic influence board game set in the troubled Kingdom of Belgium after their Independence Revolution in 1830. During the game, players will represent the growing Belgian bourgeoisie and they'll industrialize the Belgian provinces, buying materials to build factories to obtain greater economic power, will vote in...
In the 一带一路 (Belt and Road) board game, each player achieves peaceful development and win-win cooperation by signing agreements with stations along the China-Europe Railway Express, transporting goods by train, shipping oil back via maritime orders, and supporting the growth of domestic companies. Gameplay Players take on the roles of business developers...
Economic SF wargame set in the asteroid belt in the year 2076. In the basic game, two, three, or four players control mining companies that mine asteroids for ore, gas, and highly dangerous shards of CT (contra-terrene matter -- a name for antimatter lifted from the Seetee novels of Jack Williamson). These commodities are traded for credits at the three...
Belts Challenge is a game of strategy and knowledge. In order to win, the players must combine their strategic skills with a good measure of Six Sigma knowledge. In this game, each player starts by receiving a card with aims and resources to be applied. The aims are linked to the improvement of the company processes. During the game, the players answer the...
In Best Board Game Ever, players take on the role of board game publishers, managing a team of Reviewers, Designers, Artists, Producers, and Playtesters to create, refine, and sell their own board games. Throughout the game, players compete to develop high-value games, influence the market, and strategically manage their resources to become the most...
You are the CEO of a drinking water company in a big country. The "I-Sports Festival" has been announced within this country, and a new stadium-building project has been established. You and other CEOs have signed a contract to contribute financially to the building the stadium and to put your company logos on it. The CEOs have started a campaign to sell...