Welcome! is a card game from Japan. Players are trying to be the most successful mayor, attracting new businesses to their town, or lose the next election! The game turns on being able to build up a company and also be the only player appealing to that company. Players do this by card drafting and bluffing, openly or blindly, until a final reckoning. The...
Lore: In an alternate 19th century world created by artist Nicholas Maxson-Francombe, machines have been built to serve as soldiers. Fires burn in their heads, keeping their engines running and they survive a hail of bullets. Princess Feodora has taken control of London, which has now been turned into Clockwork City. Machines were given more and more...
Western Europe Xpress is a fast paced, card driven, operational game in which players compete to develop the best networks of industry and rails by using multi-purpose cards. The players compete to develop the most profitable board position over six decades. At the beginning of each decade, 12 demand cards are dealt in a tableau. Each of the three regions...
"Card game for 2-4 players. Early 19th Century Whale Hunting Theme." "Scale: Each Player represents one Whaling Ship of European/American Identity. One Game represents one Whaling Season." "Game End: The Game ends when players have gone through the deck twice." "Victory: At the end of the game the player with the most Blubber Tokens wins." An optional rule...
Now that you've got some experience as an Evil Doctor, it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail, however, so in addition to your Doomsday Machine, you'll have to build...
“Always give more than you promised.” –Motto of the Studebaker Corporation. The 1950s auto industry was a fascinating and unique period in USA economic history. Transitioning from a seller’s to a buyer’s market following the post-war economic boom, the automobile market in the USA was marked by tremendous changes inside and out of the industry. New...
This is primarily an educational tool to structure learning about starting and operating a business. It is not intended to be played in a single sitting, but instead paces, adds random elements, and "keeps score" over the span of a entire business or economics class. It was created by a student group at North Central College in Naperville IL ("...just 29...
CONTEXT At the beginning of the 20th century, capitalism and the nation-state are in full swing, workers have it hard: Working conditions; Work time; Wages; Unsanitary housing; everything systematically leans in favor of employers. Yet since May 1, 1886 and the Haymarket Massacre, workers have tried to organize and resist, supported by a new generation of...
The story of Which Side, The postal game struggle takes place in New York, during the winter of 1910-1911 and stages homes of workers who try to survive and organize themselves to take control of the means of production before the employers become too powerful. Gameplay: Each turn, you'll have to deal with employer offensives that affect workplace hazards...
Whiskey Business! is a fun, strategic dice game in which you compete to produce the most barrels of Irish Whiskey, Scotch Whisky, Canadian Rye and Kentucky Bourbon. You'll soon learn that the whiskey business is a risky business as you push for more barrels, face spoilage or get "3 Sheets To The Wind" and possibly lose what you've made! You’ll have until...
White Belts Combat is the board game in which the White Belts duel in a battle of martial arts and of knowledge over the Six Sigma fundaments. The dispute stage is an oriental temple and the winner is the one who combines the best punches with the most precise answers. The game was developed for combat between two fighters. They get on to a mat and the aim...