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  • The perfect companion to the Rules Compendium, this huge 300+ page manual includes all the rules and ship sheets from our first eight products (Core Rules, War of Retribution, Earth Wars, League of Non-Aligned Worlds-1, Shadow War, Showdowns-1 and 2, and Variants-1 and 2). Over 240 ships are included, and minor edits have been made to correct mistakes in...

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  • Third in the series, Number Three includes tons of rules, background and scenarios for more of your favorites from the Babylon 5 Wars universe! Included: new construction Earth Alliance ships (Warlock Advanced Destroyer, Cronos Attack Frigate, Delphi Advanced Scout, and Apollo Bombardment Cruiser), the Streib Collectors (an alien race bent on capturing and...

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  • More ships, more weapons, more bases, more rules and options - more of what you demanded! Variants-2 features variations on over thirty League of Non-Aligned Worlds ships suggested by players and fans, as well as several new weapons and systems and even a few entirely new ship classes! Try your hand with Brakiri gravitic mines, Drazi grappling claws, and...

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  • Latest in the League of Non-Aligned Worlds series, this 96-page book does League-1 one better! Seven races, 46 new ships, and tons of new background and technology are included in this blockbuster product! The Hyach Gerontocracy, Cascor Commonwealth, Ipsha Baronies, Kor-Lyan Kingdoms, Torata Regency, Grome Autocracy, and Hurr Republic run the gamut from...

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  • This issue of the Showdowns series is a follow-on to THE DILGAR INVASION (BW-103), the hottest new B5W product of 2000! With this book you can play the entire Dilgar War in scenarios, using over 20 different scenarios including the huge Final Battle at Omelos - a battle so big we had to break it into four parts! Of course, we couldn't do a book like this...

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  • This latest chapter in the Showdowns series focuses on the War of Retribution. Included you'll find an intensely detailed history complete with maps, describing the War from start to finish at a level never before seen. Ten new Narn and Centauri ships and variants (such as Orieni-era mothballed Centauri hulls) are provided. There's also a new race (the...

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  • This entry in the Showdowns series focuses on the League Wars fought during the 2250s. Included are the Gaim Great Conquest March against the Descari, and Drazi attempts to invade Brakiri and Balosians. Rules for tactical campaigns are included, enabling players to design their own scenarios on the fly! A full suite of 38 new ships and fighters are...

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  • Written by the experts, this book tells you everything you need to know to achieve victory in Babylon 5 Wars! From the most basic tactical gambling advice to fighter combat and fleet selection, the Tactics Guide is a must for new players and veterans alike. Includes specific tactics for nearly every ship in the game, along with race-specific essays for the...

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  • In February 2228, the Dilgar Imperium attacked and defeated the Alacans, a weak minor race struggling to make a place for itself in the Galaxy. This began almost five years of terror and war as the Dilgar swarmed through the League of Non-Aligned Worlds, conquering the weak and bombing those homeworlds they could not control. Only the intervention of the...

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  • The Dilgar Invasion continues with this all-new set of variants of your favorite Dilgar era ships and fighters! This 48-page supplement includes over 35 new designs based on ships originally seen in THE DILGAR INVASION (BW-103) and elsewhere. Races represented include the Dilgar, Earth Alliance, Abbai, Brakiri, Vree, Markab, and Llort, plus a few extra...

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  • In Coming of the Shadows, we presented a brief description the five Ancient races, along with the lone ship they each brought to the final battle of the Shadow War. This book expands on that material, including new weapons, ships, technology, and background material to turn the Ancient Ones into a true force to be feared! Devastate your opponents by...

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  • [from the introduction] The late 2230’s and early 2240’s saw the institutionalization of raiders throughout the know galaxy. Human raider bands created shell corporations to, at one and the same time, conceal and support their activities. Within the League, these methods were sometimes adapted to the local politics. The Vree Guild of Salvage, once a...

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