From a review by Charles Vasey: Intended for Ages 5 - 11 The game is played on a board about a foot square. The four engines start at the sheds and must get to the station around the various lines and branch lines. There are three principle junctions and here may stand (in imposing black) the ample figure of The Fat Controller (the worthy Sir Topham Hatt)....
From the box: Self-correcting Adding Fun--Thomas the Tank Engine rolls down the tracks bringing an exciting new numbers game for children. Come and play with Thomas and his friends. You'll learn your numbers and how to add them, too! To Play: Spin the spinner to choose the numbered pieces that fit in your train. When the train is completed, the pieces add...
Tracks and Trestles is a board game based on the popular children's television and book series, Thomas the Tank Engine. Gameplay resembles Chutes N' Ladders, but with the familiar Thomas characters and a train racing theme. Be the first to make it back to the sheds to be the winner! Game includes: 1 Game board 1 Sir Topham Hat Spinner 6 Cardboard stand-up...
A board and card abstract skirmish level combat game for 2 players depicting the battle between Asgardians and either Frost Giants, Dark Elves or Marauders. Play is conducted on an 8x8 board using chits, figures or miniatures to represent units. Dependant on scenario several spaces on the board will be marked as impassable, representing pits, walls, and...
The rules of the game are as states: "The game may be played by three or more players. Shuffle and deal all the cards one at a time. The first player to the left of the dealer who has a card with number 1 starts by placing it on the table in front of himself. The player who has number 2, of the same suit places it in front of himself. Then the player with...
Based on the game show's original (1971-73) format, the emcee chooses four prizes and places three sets of three cards in the board; the last prize only has two cards put in, along with a "No Match" card. Three categories are shown, and the players bid on how many true/false questions (1-4) they can answer. High bid plays the questions, while ties cancel...