TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out). Players move pawns around a standard square-track board, with spaces that trigger...
From the publisher's website: Are you a TV Trivia expert? Test you knowledge of TV and you're friends with the TV Week TV Trivia Board game. The ultimate for TV lovers. It includes questions in 5 categories on all you're favourite TV shows, old and new, as well as Australia's glamour television event, the TV Week Logie awards. The TV Week Gold Logie Award...
Based on the popular T.V.S. television programme. Catchphrase drawings have nine boards placed in front of them and players roll the die to determine which board is removed to reveal part of the picture. If you guess the Catchphrase when only a few boards have been removed you score extra bonus points- but beware, wrong guesses give points to your...
Play the popular TV quiz now at home, and discover which team will become "the highest exponent". To make a chance to win the game, each duo has to bundle their forces and outdo themselves and not by a little. Knowledge alone won't be enough in "Twee tot de zesde macht". Associative thinking, reacting quickly and being well-matched make the difference...
Spin the spinner and follow the colors (landed on) to run across the picket fence, away from Granny and out the gate. —description from the box A simple children's game featuring the cartoon characters Tweety, Sylvester, & Granny. The goal is to be the first player to advance your Sylvester token across the 16 space picket fence. Each space is colored...
Each player, in turn spins the spinner and moves any one of the three fish the corresponding number of spaces along the trail. A player may move only one fish per turn, but may move a different fish each time. Players may move in any direction, but in only one direction per turn. Play continues with each player in turn trying to 1) hook a large "keeper"...
The Twelve Doctors is an unauthorised, non-profit and non-collectable card game set within the immensely popular Doctor Who universe. Consisting of two balanced 60-card decks, the game pits two players against each other for the fate of the galaxy. One player takes the role of the Doctor in all his regenerations, and his opponent assumes control of his...
Fall of Gallifrey is an unauthorised, non-profit, and non-collectable mini-expansion for the The Twelve Doctors: Doctor Who Card Game. The expansion consists of the following cards: Master's Deck: The Genius of the Master Movellans Sisters of the Water Silurians Time War Pandorica Sabotage the Tardis Army of Weeping Angels Dalek Sec Doctor's Deck: River...
The Key to Time is an unauthorised, non-profit, and non-collectable mini-expansion for The Twelve Doctors: Doctor Who Card Game. The expansion consists of the following cards: The Key to Time play-area card (shared victory condition) Ribos play-area card (new planet) Black Scrolls of Rassilon play-area card (new gadget for the Master) The Doctor's Recorder...
Tomb of the Cybermen is an unauthorised, non-profit, and non-collectable mini-expansion for the The Twelve Doctors: Doctor Who Card Game. This expansion consists of the following cards: Master's Deck: Cyber Conversion Rani's Minefield Tomb of the Cybermen Dalek Invasion Force Doctor's Deck: Ian and Barbara "That is why my brain is so much superior to...
The Talons of Weng-Chiang is an unauthorised, non-profit, and non-collectable expansion for the The Twelve Doctors: Doctor Who Card Game. Much as including the Gelth, Vervoids, the Doctor's Daughter, a Cybermat, or the The Flood interests the designer(s), there has to be a limit to the card pool - unless you declare the game a Living Card Game (which this...