Scooby and the gang have come to investigate weird goings on in the Grimly Manor House up on Haunted Hill. The house is very ancient and inhabited by a ghostly phantom who roams the corridors throwing people he finds out of the house! A children's roll and move game with a motorized phantom who knocks the players out of the game is he catches them. The...
From the back of the Starter Box: "Zoinks!" Have you ever wanted to help Scooby Doo and the group solve mysteries? Well, now you can with the Scooby-Doo Card Game! Join Scooby-Doo, Shaggy and the rest of the group as they try to unravel mysteries in the haunted castle or on a spooky island. In the Scooby-Doo Card Game you play members of Mystery, Inc....
A game produced around 1980 by Milton Bradley, it was largely a standard children's roll-and-move game with a couple of twists: part of the board was a raised platform to give a 3D effect, and there was a lazy-susan under the game board that (when it worked correctly) would move pawns from one part of the board to another. The player pawns, like the cover...
The is a simple children's "track" game. The track starts at the bottom of the board near the Mystery Machine, continues inside a "castle", and has various instructions on certain spaces. The game also includes a spinner used to determine the number of spaces players can move. The board depicts tunnels and other "mysterious" places that a player may be...
Sixteen pairs of colorful pictures including Scooby-Doo in his funniest poses, all of his friends, and the Mystery Machine are hidden! On your turn, pick any two cards, trying to get a match. Find a pair and you get to keep it. Get a matching pair of Take Scooby and you get to take the Scooby figure. There s no better way to have fun and sharpen your...
Join Scooby-Doo and his friends on a clue seeking adventure! Spin the spinner and move your character along the path. If you land on the right space you get a clue token.....But, this special spinner has a monster at the other end and if it lands on a Gotcha! space—Look Out! One of the players is going to have to go for a ride. If it's you, you'll go...
Each player is dealt cards showing what ghosts he needs to capture. On a turn, the player spins the spinner to move across the board and follows the directions of the space landed on. If you land on a "Villain Space", you check to see if the ghost matches one of your cards. If it does, you capture it. There are also special "Light Up Ghosts" that you...
This is a game of hidden roles. Each player receives a role at the start of the game, which must be kept secret. While most of the players are hotel staff, trying to unmask the villains, the few villains want to remain incognito and generate doubts in the other players. In addition to a role, each player is dealt a hand of random cards, which can contain...
The players must find the ghosts in the forest, by catching them in headlights of their cars. The game is played on a five by five grid of tiles. Players taking turns moving their car on the grid, turning their headlights on after each move. This allows them to flip over the tiles in a straight line in front of the car - until they reach a ghost, or the...