Lilly the Witch has made the leap into the era of the great excavations in Egypt and will try to solve the mystery of the mummy. What will happen when the frog is placed in the blue coffin? What if the spider in the red coffin disappears? Whoever keeps track and makes the best predictions, wins this memo game. Lilly the Witch is quite a tricky memory game...
Lilly the Witch conjures up animals into the nursery and the player must find the correct counter-spell to let the animals disappear before the parents come home. The animal cards are laid out in a 5 x 5 square and there are witch figure in front of four rows. You take one of the characters, places them in front of the free row/column, revealing the cards...
Objective: Gain as many cards (=witches' brew) as possible - acting by turns - flip top 'brew' card: active player chooses one of the ingredients (sticks) out of the witches' vessel; if it matches you may draw another (if needed); wrong? Place stick(s) back into the vessel, next players turn. If you finished a brew: keep the card. Drawing a spell? Turn the...
The game is a traditional roll and move (single die) and when players land on key squares (e.g. Hey Hey, Red Faces, Phunny Foto, Molly's Hat, Plucka Duck, Celebrity Stars, Dikies Van), actions are performed. The overall aim is to collect 6 Silver Dongers which can then be traded for a Gold Donger. To win the game a player must be the first player to reach...
Based on the Australian children's show "Hi-5" players (or teams) take turns drawing an Activity Card and following the instructions. These can be to sing, dance, act, count or name words. If successful they move along the track according to the card text (e.g. move ahead 2). Some cards may also push players back. The first player to reach the finish wins....
Hier kommt die Maus is a simple die-rolling game for children that features the main character of a popular German children's TV program, "Die Sendung mit der Maus" (The Program with the Mouse), which first aired in 1971. Players take turns rolling the die and moving accordingly. If they end up on a spot showing two arrows, they they have to move forwards...
Drive your skelecows from your ranches through Death Valley to the breweries, where spooky liquors are distilled. High Moon is a route-building spooky western game with very simple rules: On your turn, you simply place a card covering part of those already on the table and then place your markers to connect points of interest. However, the decisions each...
Each number one through nine is assigned a random, secret card that has a value between $50 and $500. The game master begins the round by asking a trivia question of the two players. The player who answers the question correctly wins control of the dice. The controlling player may roll the dice or force the opponent to roll them. If the player who rolls...
A large white door located in the center of the board has five 'dates' waiting inside. Depending on how the doorknob is rotated, a different guy will 'appear' when the door is opened. Players try to collect a set of four cards. Each set of four cards corresponds to one of the 'dates' hidden behind the door (apart from the infamous 'dud'). Gameplay is...
From bestbuy.com summary: "High school is a stage and here's your chance to be a part of the show. Jump into the hit Disney Channel movie High School Musical with this fun, interactive DVD game. Enjoy video clips, original outtakes and all of the songs and dances you love from the movie. Compete against your friends in four challenging categories:...
This is a game aimed pre-teens and teens using the theme of "High School Musical" Players compete to make it through East High School(represented on the game board) to be the first to collect six different cast cards while trying to avoid detention. Players succeed by answering trivia questions or singing/dancing along with an included interactive music...