In this track game, players race along the path to 123 Sesame Street trying to be the first to greet Elmo at his surprise birthday party. Players start the game with 3 birthday presents. On a turn you spin the spinner and advance to the next open space of the color you spun. If the space has a picture of Elmo, you deposit 1 of your presents in the hall...
This gams is for ages 3+ and 2-4 players. It is made up of a long game board that has different cut-out standees of a snack bar, elephant and other circus related themes. The game is to help learn and count in a fun coordinated circus theme path game. Elmo is the ringmaster, spin the spinner and move along the path. The first player to get through the 3...
Elmo wants to know, "What's for lunch?" Help Elmo and his Sesame Street friends match up secret lunch box surprises! Secret food cards are hidden inside 16 plastic lunch boxes on the gameboard. Most of the cards picture a favorite lunchtime food, but some cards picture Oscar's icky garbage. (Yuck!) To win, be the first player to find the two secret food...
A very early game of "Star Trek Inspired" starship combat. Rules are intended for miniatures and tape measures, though conversions are included for BYOHM (bring your own hexgrid map). —user summary Precis Intermedia brings back this classic board/miniatures game. Originally published in 1977 by Wee Warriors, The Embattled Trek was created during an era...
The Emergency Game pits players against each other in a race to be the fastest to complete emergency calls. Cards are drawn from an emergency deck which directs players to certain areas of the board. By use of a numbered spinner, players attempt to make it to the emergency spot and return to their home location. Stop signs and single land roads may limit...
Game based on a hit T.V. series on English television in the 1960's called Emergency Ward 10. One of, if not the first of the television hospital soap type series. The game includes four counters, four vehicles, a spinner and playing instruction leaflet. You move around a circular board beginning on the outside rim and finishing on the inside rim. The...
Based on the books by Astrid Lindgren, players are Emils and, as usual, are up to all kinds of mischief on a daily basis. They move on the board by rolling the die and if caught (landing on a red mischief space) they get grounded in the snickarboden (wood shed) in the center of the board, and have to carry on from there on their next turn. First to reach...
The thief starts at the hotel and tries to reach the train station to win the game. The 6 kid detectives start at various spaces on the board and have to try to trap the thief so that he can't move. The kid detective who makes the last move to trap the thief wins the game. Movement is one space per turn. Another version is called "Achtung! Feind hört mit"...