This campaign is set in Silesia part of modern day Poland in the winter of 1741 and at the beginning of the second year of the conflict popularly known as the First Silesian War which later expanded into the wider conflict known as the War of the Austrian Succession. It attempts to re-enact the attempt by the Austrian army commanded by Marshal Niepperg to...
This Book contains 3 standalone land campaign modules. The Nish Campaign, 1737. Austrians v Ottoman Turks. This campaign is set in Serbia in the late summer of 1737 during the Austro-Russian-Turkish War of 1736-39. It attempts to re-create the invasion of Ottoman Serbia by a Habsburg Imperial army led by Marshal Count Friedrich von Seckendorf and its...
The siege rules make use of the authors Decision Games system which enables a siege to be conducted in terms of Stages as outlined by the great French military engineer Sebastion de Vauban. The system uniquely and realistically enables the timing of the advancing stages of a siege to run sequentially with the land campaign and along the timetables set by...
The Land rules contain comprehensive standing orders for each troop type and battle orders assigned to each commander. Dependent upon the circumstances encountered during a game these force players and units to act historically. The casualty system uses HIT dice which translate immediately into battlefield and campaign casualties. After battle pursuits and...
The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence. It includes three naval Decision Games....
This book contains the Table Top Rules for Naval Battles. The rules are suitable for both fleet actions and also small one on one encounters. It includes an introduction to 18th century naval actions and tactics. The battles are fought on hexagons with fleets manoeuvred with a system using specially designed order cards which players are invited to...
7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia. You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and...