Victory! Fighting & Sailing Instructions Age of Sail naval wargame rules usable with either model ships or counters to represent them. Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set! Despite this unusual craft such as galleys and galleasses as well as...
Victory Under Sail (VUS) is a quick-playing miniatures game of fleet naval battle during the last century of the age of sailing warships. It is designed for a small number of players to recreate the larger battles of this era in a reasonable time. It is not an overly simple game, but it is designed to have simple and quick mechanics to speed play. Each...
In Victus: Barcelona 1714, the players become the high military rank that must defend the city of Barcelona during the Bourbon siege, from 07/25/1713 to 09/11/1714. The players must collaborate to defend Barcelona from the assaults and avoid the surrender. If the players get that Barcelona doesn't fall before the end of the game, they'll win; otherwise...
Victus. El joc de cartes is a trick-taking card game loosely based on the novel Victus by Albert Sànchez Piñol and set during the siege of Barcelona of 1713-1714, the last act of the War of the Spanish Succession. In the game, players play the role of the main characters of the novel, divided in two sides: the Catalans defending Barcelona (Martí Zuviria...
Vive le Roi! is a set of fast play 18th century grand tactical wargame rules bringing out the differences in drill and the like throughout the century. The first half of the rules are the game mechanisms, with details on basing units and creating a wargames army in the second half (since during play it is useful to have the rules at the front!). Each...
[From the back of the Manual] Take control of the great battles of the 18th and 19th centuries with Volley & Bayonet. Created by the people who brought you Command Decision, Volley & Bayonet gives you the ability to recreate the full scope of the epic battles of the black powder era. Each turn represents one hour on the battlefield but can be played in...
This first volume details the history and background colour of the ’45. Included is a section on gaming the ’45 using Volley & Bayonet as well as the Government and Jacobite armies in an historical context. There are then three historical scenarios including maps and orders of battle. First up is Prestonpans, followed by Falkirk and finally Culloden....
The second volume continues the the revolt with no less than eight Volley & Bayonet scenarios. Starting with the small historical battles at Clifton and Inverurie and followed by six hypothetical battles including: * Corieyairack Pass; Hexham; Stone; Finchley Common; Second Battle of Killiecrankie Pass & Fochabers. Finally the campaign rules for the ’45...
In any Campaign conducted in the Age of Reason, there will come a time when the effect of naval actions becomes important to the outcome of a carefully planned strategy. Most wargamers would prefer to use a set of rules that would give them the flavour of naval combat without getting bogged down in the intricacies and minutiae of combat in the Age of Sail....