Rule the Waves, Britannia is a fast-playing card game where you take command of a British warship during the Age of Sail. Set your course across multiple journeys in Europe and across the Atlantic, sail around Jamaica, and cruise through the Lesser Antilles. Encounter bad weather, Spanish, French, and Dutch warships, sometimes their formidable flagships...
Basic war-game rules on different topics: English civil war Marlborough's Wars Napoleonic Warfare American Civil War Mechanized Warfare 18th century naval Warfare Modern Naval Warfare Air warfare 1914-1918 Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged...
Rules of Battle depicts battles during the "Age of Marlborough" such as the Nine Years War, the War of Spanish Succession and the Great Northern War. The game is designed to play the large battles of the period: battles of 100,000 men can be resolved in an evening, with tables only a mere 3' x 5'. The game is designed for miniatures 15mm or smaller. Scale:...
Sacre Bleu is a lightweight set of skirmish rules for individually based figures featuring a highly variable sequence of play, simple mechanisms and several scenarios to try out. Not at all complex, they are aimed for games of between 10 and 100 figures in the Horse & Musket era, although they could with a little bit of work be adapted to other periods. In...
Sails & Powder: Trafalgar 1805 Super simple and fast, introductory game of naval combat in the age of sails and black powder. To play Sails & Powder: Trafalgar 1805 you will only need: a piece of flat surface (perfect is 3x3' / 90x90cm), printed counters, universal movement template and rules, and few six sided dices. Sails & Powder: Trafalgar 1805 is...
Welcome to the Sails & Powder: Cape Finisterre - expansion to the game Sails & Powder: Trafalgar 1805. This expansion replaying part of Trafalgar Campaign - battle of Cape Finisterre (22 July 1805) where British fleet under Admiral Robert Calder fought an indecisive naval battle against the combined Franco-Spanish fleet returning from West Indies, and...
Sails & Powder: Cape Ortegal - mini expansion to the game Sails & Powder: Trafalgar 1805. This expansion replaying final act of Trafalgar Campaign which was battle of Cape Ortegal and introducing new class of battleships: frigate (Class 5) - also available in expansion Sails & Powder: Cape Finisterre. The Battle of Cape Ortegal (known sometimes also as...
On May 16th, 1703, Czar Peter laid the cornerstone for the first building in Saint Petersburg. Quickly, glorious buildings were added, always being expanded, so that Nobility (bringing victory points) may want to move in. But to accomplish this, one needs merchants who can provide the necessary Rubles, or the glory is over. The competition isn't sleeping...
A Saint Petersburg új kiadása tetszetősebb grafikákkal, külalakkal. Szentpétervár Oroszország balti-tengeri kikötővárosa. Korábbi nevei Petrográd illetve Leningrád voltak. Négy és fél millió lakosával Moszkva után az ország második legnagyobb városa. 1703. május 16-án Péter cár lefektette a későbbi Szentpétervár alapjait. Ettől az időtől kezdve a nemesek...
The Saint Petersburg expansion is actually two expansions in one. It contains "The Banquet," previously available in Spielbox magazine, and the "New Society", which adds new cards, plus extra tokens to allow play with up to 5 players. The "New Society," designed by Tom Lehmann, adds replacement cards for some found in the base game, changing their costs or...
This expansion adds the Emergency Storehouse tiles to the game. Components: 2 Emergency Storehouse tiles (Note: erroneously translated as Emergency Camp in the rules) At the start of the game, place both Emergency Storehouses next to the game board. An Emergency Storehouse makes it possible for players to keep one more card in hand at a cost, i.e their...