Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer's day: June 28th, 1778. Includes interesting rules...
A miniatures wargame intended for classroom use with two teams of students (grades 6-8). The game is designed to be played on a 7.5x5 foot table using 1/72 scale miniature figures or paper 25mm figures. Free print-and-play paper miniatures are provided for use with the rules. Each British base or stand represents a formation of 100 men while the French are...
A miniatures wargame intended for classroom use with two teams of students (grades 6-8). The game is designed to be played on a 7.5x5 foot table using miniature figures mounted two per base. Free print-and-play paper miniatures are also provided for use with the rules. “The decisive battle of the 1745 Jacobite Rising took place at Culloden in April, 1746....
Mother of Frankenstein is a narrative puzzle game based on the life of Mary Shelley. It is a collaborative experience featuring 12-18 hours of gameplay divided between three volumes. In Volume 3, you'll return to Castle Frankenstein, which you'll build as a fully realized 300-piece 3D puzzle (which sits atop the 2D puzzle floorplan from Volume Two). Then...
Mother of Frankenstein is a narrative puzzle game based on the life of Mary Shelley. It is a collaborative experience featuring 12-18 hours of gameplay divided between three volumes. In Volume 2, you'll follow Mary Godwin, Percy Shelley, and Claire Claremont to a ball at Castle Frankenstein (yes, Castle Frankenstein was a real place). You'll construct a...
I decided to attempt a set of rules for the American Revolution. I wanted randomized movement for a fog of war feel. Rules that could recreate a battle in a single evening. Troops to be able to attempt running away if commanded to do so. And finally I wanted Fresh Troops troops who are stationary to fire better than other troops. Hopefully I have captured...
Muskets & Tomahawks II is a set of rules for recreating skirmishes during the major wars of the 18th and 19th centuries. This “small war” is intrinsic to military campaigns and encompasses a huge variety of situations: reconnaissance missions, raids on enemy villages, attacks on convoys and outposts, and much more. Muskets & Tomahawks sees you lead a...
Muskets and Tomahawks is a skirmish game, designed to represent the Petite Guerre, the small wars fought in North America during the late 18th Century between the British, French, Americans and Native Americans. It is a card driven tabletop miniatures wargame. Troops are divided into seven types each of which is represented by a number of cards, depending...
Tactical fight between ships (1700-1800) On an hexagonal squared map every player fights using his 7 ships. Available for free download (http://www.webalice.it/alecrespi/html/warpspawn.html) or in the files section. Ships have different specifications (speed, agility, fire, cannons, captain, etc.) so be aware who you are attacking. The winner is the one...