Originally published in Strategy & Tactics magazine #256 (May/Jun 2009). Marlborough’s Battles: Ramillies and Malplaquet is a wargame of intermediate complexity, designed by Richard H. Berg, covering two of the Duke’s great victories in the War of the Spanish Succession: Ramillies, a massive cavalry clash, and Malplaquet, a hue infantry battle. The period...
Malbrough s'en va-t-en guerre, this set of table-top and campaign rules are designed to be used to represent the Wars of the Spanish Succession. The systems are adaptable to any scale between 2mm & 28mm. There are two elements to the game: A Campaign game using a set of playing cards and the resulting figure battle. The former will give the latter its...
Marlborough: War of the Spanish Succession ("Marby," for short), is a wargame of intermediate-to-high complexity, designed by Joseph Miranda, simulating that critical conflict of the early 18th century. The dynastic struggle began when France's Louis XIV attempted to place his grandson, Philip IV, on the throne of Spain. The other major powers saw that as...
Marlburian Commander is an adaptation of Napoleonic rules Divisional Commander, the tactics of Marlborough era develop the Seven Years War tactics and later on the Napoleonic’s. In this years the linear formations and rigidity of the units were the rule in the battlefield, but wars develop very quick the tactics and strategy, in this case the Spanish...
In this card game 2-4 players try to obtain the title “Marquis“. To achieve this goal, players have to collect coins used to buy jewels. The player whose stock of jewels has the highest value wins the game. Every player has a set of 12 cards, each card showing a character the player can impersonate. Each of the characters has a special ability which can be...
A 7 card expansion for Marquis. Each player gets one randomly distributed card from the expansion at the start of the game. This card can only be used in conjunction with the corresponding character. For example: the Comtesse can use Marriage to gain 2 diamonds from any one Marquis; the Jeweler can make "Le grand coup" and get all the money from the bank...
"Maurice" is a delightful combination of tabletop miniatures rules for historical and fictional battles, a limitless campaign system that requires virtually no math or paperwork, and a role-playing game in which the “characters” are officers, units, and armies, whose personalities you create, and whose fates you manage from battle to battle across wars and...
From the designer: "Covering both the French & Indian War and the American War of Independence MAYHEM: Muskets & Mohawks is both a skirmish combat game and campaign system. Whether you're on a mission with a group of Roger's Rangers or leading the charge with the 1st Maryland, MAYHEM - Muskets & Mohawks allows you do it in a realistic way. Linked by a...
The Measure of the Earth is a small and simple solo postcard game published as a freebie by SNAFU Design, as a gift to customers of SNAFU Store. In 1736, the Paris Academy of Sciences organized a geodetic mission to Lapland and another one to the Real Audiencia de Quito (now Ecuador). The goal: to measure the length of a degree of meridian at each...
Merchant Trader: 1718 is an old-school style tactical solitaire board game of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where you, as a merchant trader, may choose your own path. As the owner of a merchant shipping trade business in the Caribbean during the year 1718, you will hire a merchant...
The East India Company grows quickly through the delivery of exotic goods from New World and Far East – but to operate on such a large scale, the company needs money, so the first world stock market is opened in Amsterdam. Rich citizens see the opportunity to acquire even more riches, so they invest in the stock market, while also wanting to take part in...