From the first shots at Jumonville Glen to the surrender at Appomattox, "Rebels and Patriots: Wargaming Rules for North America - Colonies to Civil War" allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War...
"After The Raid: French And Indian Wars" After raiding an enemy settlement a small group of Rangers are fleeing through the forest pursued by lots of angry local. A quick and simple wargame needing only a few figures ideally 28mm but any size of individually based figures will do. The Rangers have to reach the far table edge and safety the Indians have to...
"French and Indian War 1757-1759" is a strategic wargame on that conflict in America during the peak war years of 1757 to 1759. One side commands the British and its allies while the other commands the French and its allies. The object of the game is for the British player to control enough key locations in New France to win the war. The French goals are...
French and Indian War Battles is two player grand tactical wargame system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios: Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep...
The French & Indian War is a two-player wargame of the conflict between the British and French Empires for control of North America during the wider Seven Years War. There are two opposing players: British Empire (Britain or British) and French Empire (France or French). Each player represents the high command for their respective forces in North America....
The French & Indian War is a wargame simulating the conflict between the British and French Empires in North America, 1754-60, which eventually became part of the Seven Years War in Europe. The French initially won several stunning victories, but in the end the British triumphed, though that would set the stage for the American Revolution. F&IW is a two...
“Card Game for 2 Players. French Indian War Theme circa 1753-1763.” One player takes on the role of the British forces, the other player is the French. The game is played with a custom deck of cards. The cards include leaders, troops, Indians, and defenses. The object of the game is to win all of the forts, represented by Fort Tokens. At the start of the...
Inspired by the 19th century war between Prussia and Austria, this is a tactical-level battle game. The two-sided color map features various terrain in a triangular grid. Units, including different types of infantry and cavalry, are represented by wooden disks. Target locations are indicated with flags placed at the intersection of the triangles. Victory...
Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience. It is the summer of 1756. On the eve of the Seven Years War, half of Europe has formed an alliance. Frederick the Great is in deep sorrow: Is the annihilation of Prussia planned? Is it...
The Friedrich-de-Luxe-expansion includes: 24 plastic box lids for the generals 24 labels for the lids 120 wooden blocks 1 set of Tactical Cards with a grey pattern 1 set of rules The plastic box lids have the size of a flat matchbox. They come in different colours; dark blue for Prussia, red for France, etc. The labels have a similar look as the labels of...
Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members. The Rules cover the entire “Golden Era” of sailing ships, from the...