1001 Karawane is set in the desert. Players are in search of three magic artifacts - the winning condition of the game. The player who can 'read' the desert best, has the best chance at winning the game. Water is of much importance as is protection for your caravans. In cities you'll find gold and gold you can trade with dealers - you might even trade it...
10 Tage durch Deutschland – the latest title in Moon and Weissblum's 10 Days in... series – has players trying to complete a ten-day "journey" through Germany. The first player to do so wins. Each player has a rack that holds ten tiles; each tile shows a section of Germany (with the sections having five different colors) or a train (with trains coming in...
Imagine a 10-day trip through Switzerland. During your journey you visit the cantons and lakes that have a common border. You eventually will have to ride a train, bus or a seaplane to connect two destinations. With a little luck, you will draw a card that is perfect for your trip. In the end, 10 regions and means of transport must be aligned in the right...
"1472: The Lost Samurai" is a solitaire, map-making, Roll-and-write boardgame focused on a realistic immersion into a narrative of the chaotic Sengoku Period in Japanese history. It's the 5th in my xx72 line of 1-page micro games. The game PDF consists of 1 (consumable) Player Sheet and 7 pages of rules and storyline, all in a black and white low ink...
This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a...
Description from the publisher: This is the second of the xx72 small-form print and play games (1572: The Lost Expedition is the first). This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small shipwrecked crew trying to reach the Indies after a failed expedition deep in the South Pacific. This game uses a worker...
You can’t imagine how naughty Grandpa Emmet’s sheep are! They have escaped from the pen and are hiding among the bushes. Will you be able to find them with the help of Grandpa Emmet? Each turn, you roll the die, which will indicate the sheep you have to find and guide to your pen. The more sheep you find, the better! At the end of the game, the player that...
1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games. This game differs from its predecessors by increasing theme and putting much more emphasis in journaling and...
In 1911, Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds, they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from...
IMPORTANT UPDATE: The second edition of "1911 Amundsen vs Scott" incorporates this expansion inside with 4 white cubes (not wooden tents). A small expansion for backers of the Verkami crowdfunding campaign consisting of 4 food depots in the form of small wooden tents and a rules card. Important: If you want to play with this expansion only need to print...