Travel through the continent of North America. Mark your print in Texas, Colorado or Quebeck. Places so large you will have to set up your own campsites to explore it all. North America Map Pack is an expansion for the Wayfarer with three completely different maps for you to play on and new rules that will change the way you play. Texas offers a vast and...
Grab your ticket and make you way through countries with trains, boats and buses. Enjoy your sightseeing adventure and travel in style. Transit Pass is a module for The Wayfarer that will change the randomness of the dice for the deck of 12 cards as well as the map of Iceland for you to test the module on.. This module is compatible with each of the...
A Wayfarer's Tale is a game of journey and discovery. Players share dice rolls, but navigate their own individual maps, collecting treasure and avoiding monsters as they explore new locations. Turns are taken simultaneously as players chart their own course racing to discover new worlds. Player share a pool of dice to enlist a companion with variable...
A Wayfarer's Tale: The Journey Begins-The Lonely Isle is a game of adventure and discovery. Players navigate their own individual maps, collecting treasure and avoiding monsters as they explore new locations. Turns are taken simultaneously as players chart their own course racing to discover new worlds. As an introduction to A Wayfarer's Tale, this lite...
In A Wayfarer's Tale, 1-4 players race to explore uncharted islands, collecting Treasure and avoiding Monsters along the way to score the most points. Turns are taken simultaneously, and there are no rounds in this 30-45 minute Roll & Write voyage of discovery. Instead, players choose from a shared pool of dice each turn, adding 2 dice values together to...
From a dark land in the far North, a malevolent being known as the Overseer sends an army to conquer the baronies of Elsemore, a sprawling human nation that once stood against an invasion led by an ancient dragon. Spearheading the army is a party of four dark Champions, personally picked by the Overseer himself. You are those Champions. We Are Darkness is...
Who will survive? Who will thrive? And who will not make it out of the wilderness alive? The New World, promising freedom and prosperity to those who dare brave its desperate expanse, has quickly become a savage free for all. And yet wagons full of pioneers, fuelled by a dangerous combination of optimism, naivety and idealism, continue the march West. In...
Weasel Wars is a tactical adventure and strategy board game set in the living, ever-changing forest of Evermoss. Lead your clan through a vast woodland filled with opportunity and danger. Explore a large, fixed board shaped by dynamic, interchangeable settlements, gather resources, discover powerful artifacts and confront ruthless raiders and rival...
The players are adventurers seeking gold in an abandoned mine. Each ventures into the mine equipped with a lantern (with a limited amount of oil). The outer ring of hexes can be searched for additional equipment (torches, oil to refuel the lamp, mushrooms...) whilst the inner hexes are where the gold is to be found. First player to bring back six gold...
WEBB is a board game for 2-6 players that launches you on a mission to capture images from the distant corners of the universe. Use your knowledge of the cosmos and the strategy of tile-placement games to collect data and solve puzzles. With its easy-to-learn rules, stunning visuals, and dynamic gameplay, WEBB is the perfect game for families and space...
Weekend in Vegas is a fun romp through America's playground. Games can range from a 12 turn game(short game) to a 48 turn game (an actual weekend in Vegas). Players choose a character at random who each have some special attributes that give them an edge. The object of Weekend in Vegas is to accumulate the most points before the end of the game. Players...
All players plan their actions simultaneously in their mind. The goal is to move the meeple over the board after 60 seconds of thinking time has gone by. First the player with the highest down-written number has to show his solution. If he can solve he gets as many points as he wrote down. Each player has to show his solution to get the points. If the...