In Vi algo nas sombras ("I Saw Something in the Shadows"), a group of explorers searched for an ancient catacomb that legend promised would be full of treasure but suddenly the floor opens and everyone fell. The good news is that they found the mythic catacombs and that there really is the treasure! Now, bad news... There is no exit in sight, and everyone...
Via Peregrina is a solo, card-driven pilgrimage puzzle in which the player attempts to consecrate seven shrines before becoming over-burdened or exhausting the deck. Each turn, a card from the player’s hand is added to the Journey, forming an ascending or descending route. Matching the direction keeps the path smooth; breaking it incurs burdens, a key loss...
Time Travel (Viagem no Tempo) is a tactical game where each player controls a team of scientists travelling through time. The goal is to travel throughout different time periods of Human History in order to collect "scientific evidence" in such time periods. In their respective turns, the players choose a "device" to travel with - the SHIP, the CLOCK or...
Game for two to four players, inspired by the novel by Jules Verne. Players travel to the center of the earth, should get the materials needed to make progress and be the first out of the volcano Stromboli. Its components are: Board, 12 counters, dice, 57 cards (possibly missing a few). Juego de dos a cuatro jugadores,inspirado en la novela de Julio Verne....
The game is based on the novel "Journey to the Center of the Earth" written by Joules Verne. Players take the roles of up to four adventurers who will race through the 3D board trying to be the first ones to achieve the center of the Earth and therefore win the game. To do this, they will face a hard ascension of the ancient Sneffels volcano, a descent...
This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map. Event cards seem to cover just about every dimension of the period. The underlying game system also offers opportunity for strategy and negotiation as well as chaos. The seagoing players...
Supplementary expansion kit to commemorate the 500th anniversary of Columbus' first famous voyage. Adds the following: Rules for China Extra pieces to support an 8th player Rules and counters to support the following: natural wonders special discoveries leader values missions and colonial improvements 48 additional cards 8th office (the Waiter) Extra...
Victim, a horror board game that lets players help each other to find a way out by cooperatively completing defined missions, is for 2-6 people with about 40-90 minutes of playtime. Each player will receive a different character with a different skill such as an ability to be good at navigation, searching, healing and decoding. Players need to brainstorm...
Victory by Any Means: Campaign Guide The first product in our development cycle is the currently-in-playtest Campaign Game. What is a campaign? Simply put, it’s a chance to play an entire race (not just a ship or fleet) and conduct an entire war one step at a time. You’ll colonize planets, manage resources, build ships, capture territory, and negotiate...
Expand your Victory by Any Means (VBAM) campaign with this book of advanced rules and options for use with the VBAM Campaign System! This companion includes rules for high-detail star system generation, non-player entities and diplomacy, ground combat, exploration, and much more. Perhaps more importantly, the CAMPAIGN MODERATOR’S COMPANION includes all of...