The Quest For Shangri-La from the Insane Clown Posse The Battle Begins! Who can say what rewards or tortures await us when the curtain of death is parted? Those who listen to the message of the Dark Carnival through the songs and lives of the Insane Clown Posse know of one such destination for the pure of heart: Shangri-La, with its fountains of FAYGO!!!!...
This Sorcerer's Cave type adventure boardgame sees each player starting from a different corner of the board. Tiles are placed on the board as it is explored; initially each player is looking for the rooms containing their equipment (Key, allowing teleportation between various points, Weapon and Armour). On the way they encounter Monsters to defeat. Once...
Quest for the DragonLords is a beautifully illustrated board game that pits player against player to conquer the known world. The basic game comes equipped with over 170 miniature Orcs, Dwarves, Elves, Barbarians, ships, and DragonLords. Also included is a CD-Rom rulebook with battle simulations. Each player as King of his realm must send warriors to the...
Quest for the DragonLords is a world conquest game where cunning is required to best manage your forces comprising of fleets and armies. Your goal is to dispatch your opponents’ King or Queen! You start the game with a few powerful leaders such as Wizards and a King. A DragonLord commander allows a player to teleport and attack anywhere in the known world!...
'The area that the Odyssey² may be best remembered for was its pioneering fusion of board and video games: The Master Strategy Series. The first game released was The Quest for the Rings!, with gameplay somewhat similar to Dungeons & Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings'. (from Wikipedia). Without explicitly...
Quest for the Trident is a quick, exciting game about exploring the dangerous seas to find the powerful Trident of Poseidon! Venture into the unknown. Sink your friend’s ships. Control the ever changing seas. Gain exciting powers! Rules Summary: Create the map as you go! Each time you move into a blank space, you flip over a new tile from the deck to fill...
"The world is all but done for. A plague unlike anything else ravages everyone and everything. Monsters wander closer and closer to the once peaceful villages. Heroes are nowhere to be found. You may not be of legend, but who else will make a change?" Questbound tells the story of a dying world, conquered by plague and the monsters it creates. You've seen...
Welcome to the world of Questicus, a hand-drawn adventure of epic questing and fierce competition for up to 3 to 6 players. The idea is simple: become the most influential adventurer in a given time to become the next Mayor of the Town and win the game. Your worst enemy is your fellow players as they are also fighting for power and influence. Utilize an...
What motivates you, Hero: Fame, Fortune, Friendship, or Forbidden Knowledge? In Questor, the Warrior wields the Fiery Phoenix Cleaver, seeking only glory for slaying foul dungeon beasts. The Rogue wears the Cloak of the River Spirit, hiding in shadows to hunt priceless treasure and a quick escape. The Mage carries the Mystic Staff of the Winds, exploring...
The Questor Expansion adds components for a fifth player, as well as a compass token to Questor. The fifth player will play as the Psionic Prisoner, whose goal and ability are just as unique as the other characters': The Psionic Prisoner merely must escape the dungeon through one of the four exits. The challenge is that the way the Psionic Prisoner deals...
A high fantasy on the high seas competitive, sandbox-style adventure game for 1-6 players. Quests & Cannons: The Risen Islands takes place in the original fantasy world of Miraheim, where a set of mysterious islands have risen from the sea. With the delicate balance of the world disrupted, the people of Miraheim begin to leave their homelands and to settle...
The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP. Along the way, you’ll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You’ll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track...