Have you ever wanted to explore the jungle and discover what’s hidden deep inside? Picture yourself photographing the exotic animals of the Amazon Rainforest, from colorful parrots to carnivorous piranhas. Now’s your chance to step into the role of a true explorer—charting paths through untouched land, setting up camps in places no one else has reached...
"Slay all of the wizards’ beasts and get Thrag home in time for breakfast." The red, green and blue tiles are the beasts summoned by the three evil wizards. Thrag must defeat all fifteen of these nasties in twelve hours (turns) or the game is lost. Higher numbers on a tile reflect a more challenging foe. Track turns by moving the black pawn clockwise...
What once was rain has turned to icy sleet, running down your cheeks, the back of your neck. Your hair is wet and sticks to your skin, chilling you further against the late October night. Your feet feel frozen standing in the cold mud of the woods. You know you need to find shelter quickly or you’ll certainly die of exposure. Unfortunately, your old...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It has always been rumored that there are tunnels running under the campus of Miskatonic University. Long have students and faculty alike speculated about the strange possibility that these tunnels exist--and yet no one has ever proven their existence....
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, It seems I am forced, once again, to call upon you for your services. I hate to draw you away from the much-needed rest you are getting since our last encounter on the campus of Miskatonic University--but this is a matter of life and death. I have it on...
1922 Arkham, Massachusetts, A Letter from Herbert West, Professor at Miskatonic University Dear Friend, Since last we met, I’ve discovered something even worse than we ever imagined. The cult we pushed out of the Miskatonic University campus, the ones we thought we wiped out from the tunnels of the Black Cave, have found a new home in Arkham Woods. This...
One Page Expedition is a print at home roll and write game for one to four players where you take a role of an explorer in untouched lands. Your job is to delve into new continents and explore them to the best of your abilities. During each of your turns you will visit parts of geographical regions all over the map. Each region you research will give you...
One page monster hunt is print and play, roll and write exploration, and puzzle game. For ages 8 and up, 30 minutes long. Game objective: The players are exploring the map, gaining experience, collecting treasures, and trying to find altars where the enemy could be located and defeated. Game components: One page game sheet per player, two d6 dice, and...
This promo adds three new dream cards and additional nightmare cards to the game. With the Sphinx you can guess for a symbol or a colour in the bottom five cards, put one card on the top of the deck and returning the other cards to the bottom of the deck. The Diver lets you reveal cards from the bottom of the deck until you face a nightmare card or you...
How close can you get to the dragon without getting eaten? Send your three heroes on a dangerous mission to gain renown and hopefully steal a couple gems from the dragon. But be careful… get too close and you may not return at all… On your turn: Flip a card to reveal movements and place it beside the top card on the colors deck. You may change orientation...
Explore the mystical world of Japan in the Heian Period, in this solitaire adventure card game. Journey across ever-changing lands and meet fellow Travelers from history and legend. Encounter tricky and treacherous yokai and gain arcane, powerful items. Learn the many Magics that form the forgotten practice of Onmyodo! Historically, Onmyodo was a practice...