"Much like the Incan Gold game (Incan Gold), it's a game of pushing your luck and knowing when to betray the other players to get away with as much gold as possible. Every turn a player decides whether to play a card to continue journeying into the caves, or to retreat with their current gains. The chances of dying and not making any money increases as...
Find your way out of an arctic maze using your wits, fishing pole and a limited supply of fish. You and your fellow intrepid explorers are off to explore an arctic maze. Using only your wits, a fishing pole and a limited supply of fish you must create and navigate a maze path to find the way out. You will encounter twists and turns, polar bears and ice....
You and your fellow intrepid explorers have chosen to venture into a dark unmapped maze. Using only your wits, a flashlight and a limited supply of batteries you must navigate and expose the hidden maze path. You will encounter artifacts that help or hinder you. You may even find yourself stranded in the dark. Be the hero that exposes the maze path and...
You and your fellow intrepid explorers are exploring a hot, dry desert maze. You have a limited supply of water to navigate and expose the maze path and find the way out. You will encounter quicksand, scorpions, and mirages that will fool and stymie you. Can you be the hero of the group by being the first one to expose the maze path and find the exit? Your...
This obscure game is similar to the German "Das verrueckte Labyrinth", but the maze is much more complicated. Up to 4 adventurers try to collect 4 items from the 4 corners of the maze and bring them to the center. Each of the complex tiles can be turned through magic during the game, an ingenious idea is that 2 tiles can be "locked" and prevented of being...
Long ago in the age of the Ancient Greeks, tales of the great beast called the Minotaur instilled fear in the hearts of the people. Often, it was rumored, people were thrown into the maze of the Minotaur for sport or punishment. If they survived they were hailed as heroes and pardoned of their crimes. If they failed it was certain they would never be seen...
…You awaken in a small shadowy chamber lit only by a fiery brazier…a deep voice from a shimmering red figure intones “You will plague me no longer! You have interfered in my plans for far too long. You claim to be a hero? Well then… let’s put you to the test! I have entombed you inside my maze…can you escape and prove yourself worthy of the title hero? If...
In this game players compete to find magical artifacts from an ancient maze. The maze is enchanted and players can change its layout using only their minds. This way they can help themselves in their search or hinder their opponents. Coins placed number up on the maze represent either monsters (stronger the bigger the number on the coin) or artifacts (if...
From the rules: In this game you play the part of a hero that goes into a dangerous maze to look for a great treasure. The maze is full of monsters called Maziacs who will try their best to kill the hero. Fortunately they're not very intelligent, but can be deadly if you're caught off guard... The game uses tiles to build a new random maze each play and...
Powerful evil creatures have been imprisoned in a magical dungeon for a millennium. But over time, the magical protection has worn thin, and the monsters are about to escape and wreath havoc on the nearby town of Puestosombrio. The players are entering the dungeon to defeat the ancient evil and save the town. The players explore the dungeon, which is laid...
These are 25mm scale skirmish level rules sold by Lamming Miniatures which include both campaign rules and man to man battle rules encompassing sieges and naval combat. The campaign rules are interesting in that each army begins by sailing their forces to an unexplored island where they explore and expand, manage finances, handle supplies and exports, deal...
This is a fantasy boardgame with true dungeon exploring mechanics. It has dinamically generated dungeons which will be completely different from game to game. In it we are little meeples bound to recover the Sacred Relics of the Meeple Kingdom so it does not fall into Darkness. Every turn, each player has a choice of actions: moving through the dark...