After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the...
Magic of Legends is a co-operative adventure board game for 1-4 players. With no game master and only need streamlined rules, players take their heroes on a series of quests to find the secrets on the land of magic. On their way they'll face many challenges, including random maps, emergencies, dangerous traps, unlimited monsters and so on. In hero's turn...
From the 2nd edition rulebook intro for MAGIC REALM: MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical...
Magic Realm Light 30 (MRL30) is a light, solo version of Magic Realm (by Richard Hamblen) which can be played in about 30 minutes on a single A4 printed play-sheet. The goal is to provide anyone curious enough about Magic Realm a taste of delving to the intricacies of exploring and fighting in the realm. Players can also use this mini-game to learn about...
Since Magic Realm Light 30 is a light version of Magic Realm that plays in 30 minutes, it makes sense that any additional material that will ramp up the game a bit (and requires some extra Effort) should be called the Magic Realm Light 30 Asterisk Expansion, or MRL30*. This expansion introduces Sunlight Actions, the Alert action for Magic chits, Treasures...
It's a story, a game, and an adventure! Hank, Stella and Cody were camping one night in their grandfather's mysterious tent. When they woke up the next morning, they were in another part of the world! Can you solve the mystery of the Magic Tent and bring them home? Young adventurers climb into the full-size, indoor play tent and begin reading the story....
Designed for use with The Magic Tent, this second volume brings a brand new story and an all-new adventure full of mystery and imagination. Hank, Stella, and Cody camped out one night in their grandfather's mysterious old tent. When they awoke the next morning, they were in another part of the world. It's up to you to solve the mystery and help bring them...
This expansion for Magic: The Gathering returns to the world of Zendikar after the defeat of the Eldrazi menace in Oath of the Gatewatch. The skyclaves, floating ruins from an ancient Kor civilization, have risen into the air once more after being buried for millennia. Priceless artifacts lie within, and adventurers are already mounting treasure-hunting...
In this expansion for Magic: The Gathering, players will explore the subterranean depths of the world of Ixalan, where lost civilizations have sealed themselves off from the surface and ancient threats stir from centuries of slumber. The set also includes a tie-in with the Jurassic Park franchise. Set boosters and collector boosters have a chance to...
Mystery Booster is back! Mystery Booster 2 is everything you loved about the original Mystery Booster release, with playtest cards, reprints of iconic Magic staples, and artwork from across the history of the game. Fan favourite cards return with Future Sight frames or white borders - and some cards only playable on digital releases are printed here for...
Saddle up for MTG Outlaws of Thunder Junction, the thrilling Wild West showdown you've been waiting for. This Magic set unleashes a stampede of notorious villains from across the Multiverse, converging on this dusty frontier plane for riches untold. Join forces with the cunning outlaw Oko and his gang as they execute a heist that could shake the...