Foster scientific breakthroughs as you ready humanity's exodus from Sol. This expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation);...
This promo pack expands High Frontier 4 All with a wide range of dual-sided crew cards, created in part by Geoff Speare and Lou Wainwright introducing specialists who reshape the course of your space agency. The Crew Card Promo Pack includes 20+ new crew into the High Frontier 4 All universe, each with dual-sided identities and asymmetric abilities....
Propel through the violence of space on a mission for humanity’s existential future. Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization...
Interstellar társasjáték 20000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In High Pressure, players compete to dive deeper than their rivals over four rounds. Each round begins with players secretly selecting two Safe cards and one Hazard card from their hand. One card is placed face down into each depth row, building a shared grid of possible dive locations. Players always know where they placed their own cards, but must guess...
From the back of the ziplock: "In HIGH SEAS each player commands a pirate fleet, sailing the waters of the 17th century Caribbean searching for gold, glory and plunder." Includes (8) historical scenarios as well as a standard hypothetical scenario. Scale is 1 week per turn, 50km per hex. Complexity is medium and solitaire suitability is very high....
2-5 players play as captains who try to accumulate wealth and avoid losing their ships over sea and land. The players use gold coins to buy crew and resources that allow them to sail the high seas where they encounter adventures and hazards marked on the map, while also fight or trade with other players. Players can lose up to 3 ships and the game end when...
Many countries are fighting for rule of the Caribbean. Your king has equipped you with a flagship to take control of the High Seas. In a race against the other players to explore and fortify the Caribbean, the one who can assemble the largest armada will secure ultimate control. This is a card game that is easy to learn, quick to play, and each game is...
Hike It! is a highly thematic mid-weight board game that puts you deep into the Great Smoky Mountains with just your backpack and your wits. Choose your gear, plan your route, and learn skills while avoiding injuries, dehydration, bad weather, and pesky bears. At the start of the game, players choose a trailhead and three scenic locations to visit during...
Who built such an amazing sandcastle? Turtle Hilda is impressed but needs your help! Roll the die and work with Hilda to identify which shapes were used for the sandcastle. Place them on the matching spot on the game board and name the shape and color. If you place all the shapes, you win together but if all three water drops are placed on the sandcastle....
You and your friends thought it would be fun to go on a little backwoods camping trip. You’d heard the rumors about missing campers, but thought it was just stories to frighten tourists. Then, when you found the hidden side trail, you just couldn’t resist a good hike. Now, you’re running for your lives and you know the stories are true. You can hear some...
In A Hilltown in the Mist, 4–6 players take on the roles of explorers trapped in a mysterious, fog-shrouded mountain town. The setting is dark and uncertain, with each player working to collect fragments of memory — the only way to uncover the truth behind the mist and ultimately escape. The goal of the game is twofold: first, to survive the challenges of...