“Historical period: Florida 1513 (Ponce de Leon) – 1821 (American posession). Each player represents one colonial power: Spanish, British, or French. The Deck: Players share the Enhancement deck. The deck contains two types of cards: Income Cards & Combatants.” These cards are played onto an abstract map of Florida, a ring of 36 spaces marked with the...
Game Background: You are the leader of a village in the forest of Na~TACE. Your expansion views require resources and pushes you to explore the surrounding areas. Your lumberer will quickly discover areas for the development of agriculture for your farmers or mining for your blacksmith. The wood harvested and will allow you to build farms, forges, fences...
We've harnessed the power to travel through space and visit other planets. We've started building small civilisations on them, and harvesting their sciences and resources. Oh, and we can all strap giant rockets to them and blast them into different galaxies. It's up to you as the mogul of your star-colonising enterprise to build the most powerful star...
A game for the piecepack. As an interstellar explorer your mission is to colonize more planets then the other species before you run out of time. Using the tiles from the piecepack set as suns and planets, players take turns attempting to colonize planets. Each turn, players can perform one of the following actions: Draw and place a planet, Colonize a...
This game was developed as a German / English / French joint venture to develop an educational game about colonialism. Each player is a colonial power, all arriving on the same continent at the same time. The continent is divided into regions, most of which are coastal. Each player starts with one settlement, a 'resource' and a port somewhere on the coast....
Color Quest is a "magical strategy game for 2-3 players. Players travel the board using color, acquiring gold, gems and magical abilities." This is "a computer-assisted board game, where room contents are preselected by computer, and hints progressively revealed to players... Once a player has 25,000 gold pieces, and at least 1 Power Square, they may...
Colossal Cave Adventure: The Card Game is based on the 350-point ADVENT computer game created by Will Crowther and expanded by Don Woods. As that game is in the public domain, this adaption is placed in the public domain as well. The game captures the spirit of the first text adventure: the feel of exploring, mapping, and navigating a new world, while...
Back in the late 1700’s. Two North-American fur trading corporations compete to expand their routes: the Hudson’s Bay Company, based in London (represented by red trading post cards), and the North West Company of Montreal (represented by blue trading post cards). Players mount expeditions to establish trading posts and earn money by trading pelts....
Players buy and sell five different commodities until they think that they have enough to sail from Spain to claim settlements around the Caribbean. Fortifications cost money but unfortified settlements can be captured by other players. [from the box top] Explore and conquer the New World: force the other players out of the game through trading and selling...
This high quality production has ships sailing in exploration from Spain to North Africa in the search for inhabited islands. Players have to provision barrels, as well as roll dice and move accordingly, and when they reach the coats, can spy through their telescopes. This is a clever mechanism, with several discs showing different views of land being...
Cataclysmic Abominations contains 12 new Phenomena for Coma Ward dealing with supernatural themes. The Phenomena include: The Doctor, the Dinosaur, and the Cerebral Digitizer Alien Ant Farm If Hell Were Only Pain, This Place Would Be Paradise If I Kill a Rich One As Time and Reality Dissolve To Hell and Back Messiah Complex Ghost of a Chance What Wicked...