A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The English Civil Wars, includes six complete army lists to...
(From the rule book) On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k'ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of...
Once Upon a Time...In the West Country Simple skirmish rules for the English Civil War (1640-1660). Troops are raw, trained, or veteran, and have a few skills (such as fire-combat experts, etc.). Cavalry, infantry, and artillery are catered for. Includes 2 scenarios. There is no fixed time or ground scale. Designed for 1 figure = 1 man, using 25mm figures....
One King! is the perfect companion to the Monmouth Rebellion of 1685 covering every encounter and unit in England, and for the first time in Scotland. Its sits alongside the book Fighting for Liberty as the ideal companion and provides the information needed to bring the Monmouth Rebellion to life on the tabletop. One King! includes fast play campaign...
The ONUS! system is extended into a complete new stand-alone game that can be combined with the other games in the series. With ONUS! Sengoku you can play battles in ancient Japan, or even historical scenarios. The Sengoku period is a very long period of civil war in Japan, starting in 1467 and lasting until the final peace in 1615, the beginning of the...
Ottomans is a historical simulation of the rise of the Ottoman Empire in the 15th and 16th centuries. That era saw the Ottomans go from a small nation competing for survival in the Near East to a regional superpower, forming a state that lasted until the end of the First World War. To build their empire, the Ottomans conquered the remnant of the Byzantine...
By Shot, Shock and Faith is a grand tactical game which, for the first time, allows the simulation of five battles of that era : SAINT-DENIS (November 10th, 1567) JARNAC (March 13th, 1569) LA ROCHE L'ABEILLE (June 25th, 1569) COUTRAS (October 20th, 1587) ARQUES (September 21st, 1589) Par le feu, le fer et la foi (By Shot, Shock and Faith) allows the...
1562 : beginning of a tragedy is a grand tactical game which, for the first time, allows the simulation of three battles of that era: DREUX, 19th December 1562 : the very first important battle. VERGT (VER as known at this era), 9th October 1562 : won by the very famous catholic general Blaise de Montluc. LE BESSAT, 31st October 1562 ; an intro scenario...
Paris Vaut Bien Une Messe !: Les Guerres de Religion 1562-1598 (Paris is Worth a Mass !: The Religion Wars 1562-1598) covers two battles of the French Religion Wars, Dreux (1562) and Ivry (1590). The game uses a slightly streamlined version of the rules used in Ben Hull's other game, This Accursed Civil War (which covered the English Civil War). These...
(from Decision games website:) Pavia was the climactic clash of the Italian Wars, a decades-long struggle between Valois France and Habsburg Spain for control of Italy. Both sides have nascent pike-and-shot armies, the French still relying upon feudal knights, and the Spanish increasingly dependent on new individual firearms. Both sides also relied on...
Pavillon Noir ! *Règles d'Escarmouche pour Flibustiers* is a pirate skirmish miniature wargame. Fun, simple and originally published in French, in Vae Victis magazine issue #30. The game uses a simple activation system (using 1d6) between players. Each activated figure has an agility value and weapons. It can perform 2 short actions, 1 long action or 1...