Ninth entry in TCS series of pnp wargames on English Civil War. It features the battles of Adwalton Moor, Stratton and Cropredy Bridge. It uses a chit drawing system to activate the leader, then proceeds with a simple method for resolving movement and combat, with great importance given to morale. Each game features a single map (1A4 for Stratton and...
Part of the Signal close Action Series, using on the Fast Play Rules. A fast way to play the armada using fast fun historical rules, that dont compromise speed for accuracy. Written to cover the period of the Second Anglo Dutch War, with appended information for use in the First and Third Anglo Dutch Wars. The size of game is variable, from single ships to...
Recently Brett Simpson pointed me at a simple set of rules for the English Civil War called Rupert's Very Bad Day: Battle of Marston Moor (1644 AD): Fast Play Rules for Students by Matt Fritz. Rupert's Very Bad Day relies on lots of bases and base removal so isn't very friendly with my big bases and Thirty Years War units with both pike and shot on the...
The game is about a crucial point in the history of Russia. The Time of Troubles (Smuta) at the beginning of the 17th century. After the mysterious death of the Great Prince Dmitry, son of Ivan the Terrible, begins the political and military struggles depicted in this game. 2-5 players each represent a faction in the struggle for the throne of the Tsar....
Time of Wars is a multiplayer card driven game. Players are on the head of five superpowers in Eastern Europe – the Polish – Lithuanian Commonwealth, the Tsardom of Russia, the Ottoman Empire, the Kingdom of Sweden and the Holy Roman Empire. Minor states are also present – Denmark, Brandenburg, Moldova, Wallachia, Transylvania and Crimean Khanate. The game...
TIN SOLDIERS IN ACTION FAIR And SQAURE Rules From 1680 Until About 1914 FAIR old school AND fast play rules, which are made for all sizes, shapes or organizations for the true passionate collector of tin soldiers, played on SQUARES! Guiding principles of TIN SOLDIERS IN ACTION: Tin soldiers games should be fun and decisive – fair and fast simple and harsh...
A miniatures rules system designed to recreate garrison warfare in the English Midlands during the English Civil War. "What we wanted to do in Tinker Fox was to drop you into the boots of a Governor of a district in the English Civil War. A Governor does more than fight battles. He must first and foremost follow his masters’ orders. They are usually vague...
These rules are designed for fast play during an era of European land warfare across two centuries. They strive for simplicity while providing a feeling for the nature of battle during this time. The rules are tuned to enable simulation of smaller scale actions rather than the large-scale battles that are more commonly the focus of miniatures rules but...