"The story of the Second Civil War is short and simple. King, Lords and Commons, landlords and merchants, the City and the countryside, bishops and presbyters, the Scottish army, the Welsh people, and the English Fleet, all now turned against the New Model Army. The Army beat the lot." Sir Winston Churchill The New Model Army was created by Parliament in...
Európa a százéves háborútól a napóleoni korszakig. Vezesd Európa egyik nagy nemzetét a felfedezések, a reformáció, az abszolutizmus és a forradalmak korszakán keresztül, háromszáz év történelmén felölelve. Emeld ki nemzetedet a sötét középkor mocskából, és hozz létre egy dicsőséges birodalmat okos diplomácia, bátor felfedezések és kíméletlen hódítások...
Europa Universalis: The Price of Power (Deluxe Edition) társasjáték 60000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Eysenhudt is an historical and atmospheric board game, which absorbs you right into the middle of the German Peasants' War (about the year 1525 – the doorstep between the late Middle Ages and the early Modern Era). As for now, Eysenhudt is available for free as a PnP (Print & Play) game. Look for all the stuff in the Files section. As a minor leader of the...
The Adaptive Combat System is a Mini Expansion for Eysenhudt to make battle more adaptive and thus more challenging. The basic thought behind the Adaptive Combat System is: the more power in arms your army – the »Heller Haufen« – is able to mass, the more aware the targets’ defenders will become of your armaments. So they will most likely adapt! Thus...
The Advanced Adaptive Combat System (AACS) is intended for real freaks, who’re looking for an advanced battle experience. The AACS gives the players more tactical control over combat against strategic targets (towns). In determining their Risk Tolerance players can now, through careful consideration of their chances of beating the defenders, risk nearly...
Fantastic Battles is a fast-play, mass-battle, table-top wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for...
Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched...
Fantastic Scuffles is a skirmish wargaming toolkit designed for any fantasy or pre-modern historical setting. Fantastic Scuffles is designed to allow players to enjoy small-scale skirmishes with less than a dozen miniatures per player. It takes as its starting point the wargaming principles set out in its army-scale predecessor, Fantastic Battles (2020)....
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...