An Uncivil Affair is a set of rules for the English Civil wars period, allowing players to recreate the ebb and flow of the battles in a way that emphasises the role played by the Gentlemen and Colonels of the period. Players will need to seize control of every situation, in order to win the day with dash and swagger, recreating the lines of pike and shot...
The core rules for Mad for War. This is a pre release version enabling players to get used to the system. Everything you need to get Mad for War on the tabletop including templates and overhead plans of ships which can be cut out and used to play the game, and lots of dice! Mad for War is a new rule system covering miniature gaming with models ships. It...
The English Civil Wars were actually a series of wars fought between the year 1642 and 1651 by the Parliamentarians and the Royalists. Battles of the English Civil War presents some of the key battles from the period 1642 to 1646, commonly known as the First English Civil War. In the game, the Player will be commanding various units, often representing...
Challenging solo game: can Parliament prevail in the English Civil Wars? Cruel Necessity is a solitaire game simulating the military, political, and religious struggles of the English Civil Wars. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent. Simply holding on to London is not enough; you...
Warts and All! rule set is designed for the beginner or experienced war gamer who is looking for a realistic and fun game that can be played in less than 90 minutes. In these 84 Pages as well as the core rules, you will also get optional advanced rules to make the game more interesting and add more friction, 5 scenarios for quick play and learning, a fully...
"The story of the Second Civil War is short and simple. King, Lords and Commons, landlords and merchants, the City and the countryside, bishops and presbyters, the Scottish army, the Welsh people, and the English Fleet, all now turned against the New Model Army. The Army beat the lot." Sir Winston Churchill The New Model Army was created by Parliament in...
Eysenhudt is an historical and atmospheric board game, which absorbs you right into the middle of the German Peasants' War (about the year 1525 – the doorstep between the late Middle Ages and the early Modern Era). As for now, Eysenhudt is available for free as a PnP (Print & Play) game. Look for all the stuff in the Files section. As a minor leader of the...
The Adaptive Combat System is a Mini Expansion for Eysenhudt to make battle more adaptive and thus more challenging. The basic thought behind the Adaptive Combat System is: the more power in arms your army – the »Heller Haufen« – is able to mass, the more aware the targets’ defenders will become of your armaments. So they will most likely adapt! Thus...
The Advanced Adaptive Combat System (AACS) is intended for real freaks, who’re looking for an advanced battle experience. The AACS gives the players more tactical control over combat against strategic targets (towns). In determining their Risk Tolerance players can now, through careful consideration of their chances of beating the defenders, risk nearly...
Fantastic Battles is a fast-play, mass-battle, table-top wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for...