En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and...
English Civil War is a simple strategic level game of the English Civil War 1642-5, using area movement. There are 4 sheets of counters in the game: 1 small one called "Marker" includes 18 green counters (2 of them blank), 1 small one called "Scottish" includes 28 yellow counters (2 of them blank), 1 large sheet called "Parliamentary" includes 126 red...
The English Civil war is a Card game for 2 players simulating the British Civil Wars 1642-1649. One player is the Parliamentarians and the other is the Royalists. Simultaneous turns. The nature of confrontations are determined by whether players choose to attack or defend. Players accumulate troops counters and fight each other for territory tokens....
Európa a százéves háborútól a napóleoni korszakig. Vezesd Európa egyik nagy nemzetét a felfedezések, a reformáció, az abszolutizmus és a forradalmak korszakán keresztül, háromszáz év történelmén felölelve. Emeld ki nemzetedet a sötét középkor mocskából, és hozz létre egy dicsőséges birodalmat okos diplomácia, bátor felfedezések és kíméletlen hódítások...
The Advanced Adaptive Combat System (AACS) is intended for real freaks, who’re looking for an advanced battle experience. The AACS gives the players more tactical control over combat against strategic targets (towns). In determining their Risk Tolerance players can now, through careful consideration of their chances of beating the defenders, risk nearly...
Eysenhudt is an historical and atmospherical board game, which absorbs you right into the middle of the German Peasants' War (about the year 1525 – the doorstep between the late Middle Ages and the early Modern Era). As a minor leader of the revolutionary movement (in a rather remote theatre of that war) you conduct all sorts of tactical and strategical...
The Adaptive Combat System is a Mini Expansion for Eysenhudt to make battle more adaptive and thus more challenging. The basic thought behind the Adaptive Combat System is: the more power in arms your army – the »Heller Haufen« – is able to mass, the more aware the targets’ defenders will become of your armaments. So they will most likely adapt! Thus...
Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched...