The aim to be the first player who leaves 4 different kinds of Sparkling Stones at his portal: a crystal, a ruby, an emerald and a diamond. You have 2 (if 5-6 player game) or 3 heroes with different specialties. They are the Warrior (fighting), the Magician (magic) and the Thief (bartering). Your heroes belong to a tribe and each tribe is positively or...
Księga Smoków Zostańcie badaczami przemierzającymi tajemnicze krainy i odkrywajcie nieznane do tej pory gatunki smoków. Waszym zadaniem będzie dopisanie ich do magicznej Księgi, aby inni naukowcy mogli korzystać z dokonanych przez Was odkryć. Zdobywajcie karty smoków leżących na planszy. Reprezentują one wpis do prowadzonej przez Was Księgi. Każdy smok...
from the rules: "Bobby Butterfingers pulls at his wizard’s coat. This time he must not spoil his magician’s exam. Slowly and carefully, he takes the big magic cube from the pedestal. 'Now, how did that correct spell go?'. Then he remembers. With a firm voice he shouts 'Butterfingers Cube', takes his magic ring and lets it skillfully fall into the cube. The...
Kumbuka is a collection of different games using the tile set in different ways. The games are mostly for young children and encourage thinking and memory skills. The games are; Pairs, Guess The Animal, Animal Caravan, Animal Party. The fantastic art on the tiles is derived from the work of Edward Saidi Tingatinga, who drew his inspiration from the local...
組み合わ戦隊ヘンセイジャー (Kumiawase Sentai Henseijya) is a card game from Japan. Players form Sentai, squadrons of fighters, in the style of shows like Power Rangers. Can you save the earth from the invaders from another dimension?! By combining their strengths, the players defeat a series of powerful monsters and villains. Players earn stars in combat and the player...
Find and collect bats in the ghost castle but beware the sun. At the same time try to get to know where the three little ghosts are. If you're the one to locate the ghosts first you'll win the round and are therefore able to trade your bats to building components of the castle. The first player to get six different components is able to build his tower...
Once upon a time, the royal wedding of Duke Kune and Princess Lakia brought joy and celebration to every warren in the Bunny Duchy. Alas, for all the carrot cake that was consumed at the wedding was in vain. One day, a petty argument boiled over to a fight, and once the fight grew to the point that the royal guards had to be called in, there was no way to...
In Kupferkessel Co. (Copper Kettle, or since it's about witches, Copper Cauldron Co.) we imagine witches or wizards shopping for ingredients for their magic potions. Your token moves around the perimeter of an array of cards (ingredients) and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you...
Kyojuu in the Dark is a strategic memory game about uniting a mythical island under your clan. Four clans make up the island: Rock, Water, Forest, and Earth. In the darkness, quiet battles rage, with Lords, Warriors, Farmers, and even Children playing their part. Loyal as dogs, the towering Kyojuu fight alongside human masters. These mythical creatures...
The kingdom of Fayrune finds itself in terrible peril. Peasants are in uproar over the Dragon scouring the countryside, burning crops to the ground, and leaving naught but an enormous singe-mark where crops meant to feed the realm once stood. Worse still, the Dragon is never sated and has now taken to devouring livestock. With his knights on the run, the...
Congratulations! You have just been accepted to attend the school of the world-famous alchemist Nicolas Flamel. As a new student, your goal is simple: become the best disciple of the Master! Each alchemy student gets taught an array of brews and potions by Nicolas Flamel himself. He will observe you while you prepare, cook, and perfect your concoctions....
This is a race game, in which we must dodge buildings and clouds while hindering the other opponents aboard our flying carpet, to reach the finish line first. In his turn, each player will play a movement card, an orientation card and will take advantage of the movement of the winds at the top of the board. The player who reaches the goal (the Blue Palace)...