KONIVRER (pronounced Conjurer) is a strategic Trading Card Game where players build powerful, single-copy decks using a strict rarity-based construction limit. The game combines streamlined combat and resource management and randomized 40-card decks made from a pool of 60 cards. Key Features: Single-Copy Deck Construction: Decks are built using a 40-card...
こんなブラックな魔王様はイヤだっ!! (Konnna Black na Maou Sama wa Iya Da!!) is a Japanese deck-building game. In English, the title translates as "I Can't Stand Such Evil Satan!!". But the publisher offers "Scout Monsters" instead (although this is not on the published edition). The game can be played as a solitaire as well as a 2-4 player game. Publisher's summary Scout...
Players take on the role of allies empowered by witchcraft to drive out the occupiers threatening Ukraine. They compete to earn "Revenge Points" (RP) by strategically playing witch cards to defeat the occupier cards placed on the table. Each occupier card has a specific strength that players must collectively overcome by placing cards with power values...
In 1991, the expansion module "Kopparhavets kapare" came out for the Swedish role-playing game "Drakar och Demoner" and the module takes place in the Swedish fantasy world "Ereb Altor". Included in the expansion where rules for naval combat, which can be played together with the role-playing game or as a separate board game. You can play different peoples...
Confrontation between two players in a fantasy world. Players assume the role of military leaders. The playing field consists of hexes. Each player has his army, which enters the game for the resources obtained at the beginning and during the game. Resources received from special hexes. Army players can be activated with dices. Victory depends on the...
Polygonotes's 7th card game, 古狼の荊 ("Thorns of the Ancient Wolves"), was made around the themes of distrust and reading other people. Though the rules are simple and easy to learn, it has a high ceiling for strategy and will bring you back to play it again and again. —description from the publisher (translated) In Thorns of the Ancient Wolves, players are...
Each player in Korrigans has two korrigans (a.k.a. fairies or spirits) and must use them to move about the landscape, claim animal tokens in order to access other parts of the land, and eventually find the pot of gold that will become visible once the rainbow's location is revealed. In more detail, players take their first two turns to place their...