The Horror is a turn based combat set in a world where a mob of horrifying creatures (zombies, skeletons, or whatever you want) have overrun the world and the remaining survivors are just trying to live another day. The game can be played solo or with a group of friends. The game allows players to create and control a survior trying to make good his escape...
Players assemble teams of monsters from across the horror spectrum — including vampires, zombies and werewolves — and then protect the innocent, eat them or both in a delightful, gore-filled romp! HorrorClix uses plot twist cards, a heavy emphasis on scenario play and new character cards to explode the boundaries of CMGs and the patented Clix system....
Cards are dealt out face-down in a 7x7 grid, representing the clover field. Hidden amongst the Clover cards are Who Cards, a special Who named Jo-jo, Jungle Animal Cards, and Beezle-Nut Oil Cards. Players flip cards starting at the outside edge and proceeding orthogonally until they collect a Who, or run into an Animal stopper. Cards are then re-flipped...
A set of six cards (3 heroes, 3 antiheroes) available to original backers of the Call to Adventure Kickstarter. These were packaged together but separate from the base game box. Call of the Wild 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2 to attempt a Nature path Word of Honor 1 Triumph This turn, gain +1 to attempt a Triumph path, or +2...
Host is a card game, with an alien invasion, zombie infection motif. You have a hand of cards and a secret objective to match a particular set of cards. You draw a card, then pass a card to anyone else at the table, until you reach 10 points. The trick is to see which set cards negatively affect you and pass them off on to the other players. You also must...
Hostile Realms uses Piquet games concepts including the Sequence Deck, impetus, opposed polyhedral die rolls and morale chips to bring a new style of warfare to Fantasy miniature tabletop wargaming. This game stands alone and does not require the Piquet Core Rules to play. There are special sections or rules on: - Magic This is important but not...
Houblon is a tavern game with dwarves! This party game with an ounce of trading, is a good immsersive way to imagine you sitting at a table of a turbulent dwarf tavern. A game of Houblon takes place in 5 rounds. Each round is composed of 2 phases: Event phase and Action phase. During the Event phase, a Event card is revealed and his effects are applied. It...
House Guests From Hell brings a unique experience to the table, through patented innovative game play, humor, and collaboration of players. This is a beautiful game that is intellectually stimulating, handsomely crafted, and extremely funny. It plays 2 to 6 players, involving creative problem solving. All players move around the game board in different...
Set within the world of war, War? WAR!! You sit at the head of one of the families within the faction 'Houses Of The Red Mountains'. You must build the strongest House comprised of Royals and their Entourage whilst being a little sneaky and assassinating, blowing up or being a general pain to the other Houses. With simple pick up and play mechanics, on...
House of Influence takes place in a historical age of diplomacy where influence is everything. Set after a war that has ravaged the lands people thought the golden age of peace had finally arrived. But underneath deceptive smiles the five different houses are still fighting for power and will use any means to become the house at the top: Influential people...