From the box: "Brand new baby dragon! The news spreads like wildfire! And everyone knows what this means: the mother dragon must have acquired a large hoard of gold and gems for the nest of her brood. All knights in the area want a chance at the treasure and race to her mountain. To protect her young, the mother dragon is looking for those who would attack...
"Wargaming Rules for Heroic Battles and Mystical Conquests." A comprehensive (56 pages) set of miniatures rules for conducting warfare in a fantasy setting. Both combat and magic are used to resolve battles. The rules are designed for standard 25mm miniatures, but guidance is also given for playing with 15mm miniatures. The rules "comprehensiveness" is...
Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new...
Invocation is an expansion for Emmerlaüs: The Duel of the Magicians that adds a new deck of 50 cards centered on the art of summoning creatures and supernatural powers to support your attacks. It increases the game’s variety by introducing new spell and die combinations, offering apprentice wizards additional ways to control the battlefield and surprise...
L’Abondance is an expansion for Emmerlaüs: The Duel of the Magicians that introduces 50 cards focused on resource generation and abundance mechanics, allowing players to amass mana, items, and buffs more efficiently. It enhances gameplay by adding strategies around wealth accumulation and overflow effects, enabling powerful combos through excess resources...
Le Destin is an expansion for Emmerlaüs: Duel of Mages that brings fate-altering cards, including prophecy spells and destiny-manipulating effects to influence dice rolls and future turns. It deepens strategic planning with mechanics that let players peek at or rewrite outcomes, creating tense moments of risk and reward. Requiring the base game, it...