Each player chooses a character. The characters have been assigned strength, movement factors and a special ability. Each character has two levels; the players start at the lower of the two levels. A player’s character may advance to the higher level when ten experience points have been earned. Each player begins the game with sixty gold pieces and a...
Welcome to the Dungeon of No Return. You and your friends are a party of wily adventurers who have stumbled upon this dungeon through the machinations of your superlative game master. Luckily, you live in a world where it's perfectly okay to kill other creatures and take their stuff, so you will win the game by killing other creatures and taking their...
Dorm Rules is a set of 10mm/15mm/HO-scale skirmish miniatures rules written by William F. Hostman. The game is designed to be playable in fairly small spaces, and with a minimum of figure manipulation needed for skirmish units. The use of coherency bases allows instant identification units in coherency. The game is in beta play test, despite being marked...
Dorn is a fantasy strategic role-playing game. One of the players is the Dorn Keeper, who each turn spawns various new monsters. Five heroes need to battle the monsters, collect three sacred artifacts and finally defeat the Dorn Keeper. The game uses no dice in combat (a hero kills a weak monster, wounds a stronger one; more than one monster is needed to...
First expansion for the boardgame Dorn. Koschei the Deathless is the new boss in the Expansion. He moves freely on the board and keeps resurrecting. The heroes need to open the gate and destroy the magical egg where the Koschei keeps his heart. There are five new heroes to choose from, a druid, a troubadoure, a thief, a psionic and a barbarian. There are...
The name of the game is derived from the fairy-tale Sleeping Beauty ("Dornröschen" in German) which is well known in many parts of Europe, including Germany and Russia. Although the game may appear superficially as a variant of Anglo-American Checkers, it has many unusual features that are not known in any other Checkers game: Men capture adjacent enemy...
"Dotty Dragon has gone too far now. So his Aunt Dragolina has cast a spell and lots of colored spots have appeared on his face. Poor Dotty! How is he going to get rid of these spots? Only with the help of two children who simply place Dotty Dragon in the middle, and off they go! If they throw the matching color on the colored dice they can make the...
A card game where from 2 to 6 players draw a character card, draw a hand of cards, reveal a monster card, and then take turns attacking and taking damage from the monster until either the party kills it or they die trying. The game is played in a series of rounds. If a character dies, they draw another character card and are back in it for the next round....
This is a Solo Game of the Month edition featuring both Harsh Shadows and Welcome to Reckoning that were first published by Wonderspell. Harsh Shadows is a solitaire game of espionage. To set up, place nine location cards in a 3x3 grid, then place discovery cards under each location. Place three file cards near the locations, then place case cards under...
The "Double Game" series of books uses a combat and inventory system familiar to many "fighting fantasy" style books. But this one allows two players to play simultaneously (each using a different book of the pair). The books use cross-reference tables to allow the players to interact with each other (cooperating or otherwise) at certain points. One player...
The "Double Game" series of books uses a combat and inventory system familiar to many "fighting fantasy" style books. But this one allows two players to play simultaneously (each using a different book of the pair). The books use cross-reference tables to allow the players to interact with each other (usually cooperating) at certain points. One player...