Take a seat at the most dangerous card table in Eldris. In the shadowed corners of The Gutter’s End, every shuffle of the deck could lead to riches or ruin. Crits & Tricks is a high-stakes trick-taking game where the quests you embark on each round will reward you with loot. Each quest you draft has a unique objective you’ll strive to complete by pairing...
Welcome to the whimsical world of Critter Clans, where intelligent critters have formed close-knit clans across diverse biomes. Each clan specializes in a unique discipline that supports and sustains the others, creating a world built on cooperation, tradition, and survival. Critter Clans is a cooperative survival game for 1–4 players. Clans from across...
Welcome to the whimsical world of Critter Clans, where intelligent critters have formed close-knit clans across diverse biomes. Each clan specializes in a unique discipline that supports and sustains the others, creating a world built on cooperation, tradition, and survival. The Highland Clan are masters of farming, cultivating the land to provide...
Your princess has gotten lost and trapped in the enemy's castle.Your pals are gathering—go and get her back! This is a two-player game, and the first one to reach the opponent's castle wins. How To Play? 1.Move a piece. 2.Move another piece, or take an action. 3.Win if you arrive at the opponent's castle. The game features 17 types of animal pieces and 6...
Crom is a skirmish game set in the Hyborian Age "...Between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas..." that enables players to recreate the stories of Robert E. Howard and similar authors of heroic fantasy. Crom is designed primarily as a multiplayer game but can be played with two...
A companion to CROM, the skirmish game set in the Hyborean Age. Contains: an introductory scenario suitable for solo or group play with an illustrated example of play, a guide to scenario design, suggested tactics for playing a hero and a step-by-step guide to building a fantasy tower to get your scenery off to a great start. —description from the...
In Cromlech, you control a cabal of four Druids, each of whom specializes in either Fire/Air magic or Earth/Water magic. You start each Year by constructing a stone circle of four pairs of standing stones, gariadons, and then use the magic (dice) from those stones to attack your enemies or build up your defenses. You'll need to pick carefully and roll...
For those players of 'Risk', Axis & Allies, etc. here's a different approach to contend with. In the year '2026', Ireland is the setting for a truly 'New' & novel game presentation. Despite it's 'English' sounding name, you & your opponent are vying for control of the 'Emerald Isle' in this fast paced, futuristic contest. The components for this game...
Chronicles of Khyronia is a strategy and adventure board game created by Juan Salvador Bella. Set in a savage continent recently opened to maritime routes, players arrive as adventurers with nothing but determination and a few coins, seeking to forge their legend through sweat and blood. The game focuses on survival, resource management, and the tactical...
Crónicas Nemedias is a card game that transports you into the epic universe of Conan the Barbarian, created by Robert E. Howard. This game not only immerses you in adventures filled with magic and danger but also makes you feel like the hero of a legendary story. Throughout the game, you and up to one more player will face challenges, defeat enemies, and...
Description from the publisher: Croopo is a fun, strategic, two-person trading card game where players battle each other by carefully choosing Creature, Power-up, and Terrain cards, and rolling dice to determine the outcome of each turn. Croopo can be enjoyed by kids as young as six years old, and by adults of all ages. For younger kids, rules may be...
This may be the strangest game you have ever seen! Players begin by building Stonehenge using nicely-produced blocks, but this is just the start of the strategy. The first player, as a druid or as an alien, to place their altar in the center of the stones (and not having it removed by a competing Merlin card) can collect the Sun Circle and the Heal Circle....