Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion from Clash of Decks Season 3 adds Counter-Order and Retreat special abilities. Counter-Order: When the owner is played, move the leftmost creature or incantation card to the rightmost in its...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion from Clash of Decks Season 3 adds Reinforcement and Enchain special abilities. Reinforcement: When the owner returns to its owners hand, summon the leftmost available creature with Mana cost 4 or...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion from Clash of Decks Season 3 adds Cursed and Backlash special abilities. Backlash: When the owner is played, deal as much damage to the opponent creature closest to the bridge in the same row as...
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion from Clash of Decks Season 3 adds Blackmail and Immolation special abilities. Blackmail: As long as the owner is in game, its owner must play with 1 less card among the 4 leftmost cards in his...
Clash of Fate is combat-based strategy card game where each player selects a team of 3 characters to battle against the opposing characters. Clash of Fate characters are mostly traditional fantasy including a druid who shapeshifts into a werewolf, a lich, and a priestess. While the characters have their own backstory, they have been summoned to fight for a...
It is time for the Heroes to get back into the heat of the action! Recruit Heroes to accompany your troops into the heart of battle, taking advantage of their powers. Teleport yourself behind enemy lines for surprise attacks, or produce magical shields for damage control. The Heroes will ramp up the RAGE! Contains 8 Hero miniatures and Hero cards to expand...
After being forced to mine crystal deposits as slaves to the Elves, the heirs of Emperor Kkran have just broken their shackles. These people, powerful when united, are now determined to regain their greatness from a time in which Kkran, the hero of ancient legends, reigned and ruled with an iron fist. Additional clan. This is an expansion, it requires the...
Composed entirely of rebellious proud women, the Mechanical Cohort tirelessly pillages their neighbors. Thanks to their mobile fortress and their knowledge of the desert, they remain elusive to all the armies who have hoped to overpower them. For them, the rumor of the fall of the Elves is a sign that a new world will soon be born! Additional clan. This is...
Expansion “The Worshipers of Nivi” for the game Clash of Rage. Contains a new clan. This expansion is not a standalone. You need CLASH OF RAGE to play with it. The faction comes with: x8 servants - attack 5, move 3, hearts 1 x6 ascetics - attack 2, move 2, hearts 2 x3 gurus - attack 3, move 2, hearts 3 Bastion tile Tactics cards x7 Torg miniature and card...
Clash of Steel Miniature Rules These quick-to-learn and quick-to-play rules for miniature tabletop wargames are perfect for beginners and veterans to the genre. Any type of 25mm or 28mm miniatures can be used with these rules. Science Fiction and Fantasy settings are covered, with instructions on assigning values to your miniatures. Tired of rules tied to...
From Publisher's Site: Clash of Steel the Card Game (Fantasy Edition 1.0) Rounding out our suite of games, this card game is quick to learn and play. Each game lasts ten game turns. For two to four players, it features a common deck and a variety of creatures to keep things interesting. Players collect resource cards to win, and attack each other with...
Clash of the Elementals is a competitive card game built on a 54‑card deck. The deck contains twelve classes across four elements (Earth, Water, Air, Fire), two Wild Cards, and four Rules Cards. Players build four armies of five cards each, with the fifth card hidden until the endgame. On each turn, players draw one card and play one card into any...