City of Ruins is a solo game playable with ordinary playing cards, together with three dice and a token, usually a pawn. Black cards represent rooms, which are added one at a time using special "docking" requirements. Red cards represent either treasures or monsters: even-numbered cards are treasures and odd-numbered cards are monsters. In addition, rooms...
City of Sorcerers is a fantasy boardgame for 2 to 4 players, in which apprentice wizards struggle to gain the powers that will help them to claim sorcerer status - a claim which must be confirmed in the Sorcerers' Arena. There are two parts to the game. During the first part, the apprentices travel around the City researching spells to which will help them...
City of Winter gives us elegant rules, evocative prompts, and inspiring images to help us create a story as we play to explore characters in a world of our shared imagination. It is infinitely repayable and no two games will ever be the same. Like many Story Games, City of Winter does not need a game master or require any other materials or special...
City State Warfare is a tactical combat game set in the Fantastic Era, a place in time and space where technology is Medieval to early Renaissance and the legends live. This is the age in which most Fantasy Role Playing (FRP) Games take place. City State warfare is a medium for resolving the larger conflicts which would normally be handled with large...
The players compete for control of the eight Citadels on the fantasy world of Arklyrell. The winner is the player with control of the most Citadel hexes after 25 turns. Or, if a player can capture a certain number of Citadel hexes, he or she wins immediately: four Citadels in a three- or four-player game, five in a two-player game. Ties are broken by...
In this two player game, the players find themselves submerged in a visually stunning, abstract world of epic high fantasy; a vast and expansive world, set at the very dawn of civilization. As newly ascribed tribal leaders, the players are challenged with all of the difficulties which burden any great leader --Where to call home...who to conquer...when to...
Clones?! Cthulhu?! ZOMBIES!?! These 3 new cities are here to vie for their places in the new world… and to eat some brains. Choose between a malevolent being, power-hungry schemers, and a flesh-addicted horde of monsters in this 5 to 6 player expansion to Civility! Cthulhu City manipulates the world, cards, and events; Clone City will take advantage of...
Narrative from Scenario Card: The Battle of... The Inn at the Top of the World Before the fighting started, the inn would get a few travelers a week. It is, after all, set atop the highest peak in all the realm. But, with the ability to see for miles and miles around, the factions know that this was valuable real estate! Now the factions are fighting over...
Narrative from Scenario Card: The Battle of... The Hole in the Farmlands A farmer was going about his day as normal when a pit opened up in the middle of his farm. What was inside was a horde of zombies, rising from the ground and ready to conquer the land. Factions from all around joined in the battle - and the winner would control the fertile lands. The...
Narrative from Scenario Card: The Battle of... The XXXXX The castle came from the sky. One day, the giant structure of stone and mortar appeared just above the clouds and plummeted into the shallow waters. The castle shattered upon impact, forming islands of ruin. The elves and orcs watched the episode from the shoreline and charged ahead. They were...
Narrative from Scenario Card: The Battle of... The Tower of Trees The gnomes feel extra alone in the battle for the tower of trees. The largest trees in the realm were uprooted and twisted together to form the giant structure. Only the largest creatures dare to fight for it. The gnomes will spend their time trying not to get stepped on. Referenced in the...