The crabs of the Eastern Sea are proving to be an invaluable ally to the Jung. They swarm across the battlefeild at times merely offering themselves up as a nuisance or distraction. Often this is enough. At other times the swarms will part revealing the larger more dangerous species such as the Fiddler crabs or the Horseshoe crabs. Each has its own purpose...
A proud sister of the House of the Long Shadow, Dudiko is an exemplar of the virtues of her house. She is able to hold her own in melee however she is more inclined to retreat in a cloud of smoke, leaving her opponents vulnerable and wary of where she will attack from next. Her smoke bombs can be useful for all in her company and she was not too proud to...
Kimiko is one of the Hoshi family's Ice Witches. A Minor House, pledged to the Minimoto, the Hoshi live on the frozen peaks of the Iron Mountains and take almost no part in the politics or games at Court other houses delight in. They are closer to the spirits of the mountain and many of their daughters inherit powers over cold and ice. Kimiko ensures that...
If Master Koju is in danger all of creation will bend to ensure her safety, and even the most depraved Kami representing the worst aspects of creation will not harm her. This often manifests as wild animals appearing alongside her to attack those who threaten her and her enemies seem to slow down in her presence allowing her allies the opportunity to take...
Onyomi is considered monstrous even amongst the Oni of the Savage Wave. Onisho in her presence fight harder than ever before, proving they are worthy of being considered an Oni or perhaps merely trying to keep their kills for themselves. Onyomi is spurred on by the blood letting of the Onisho and will be driven to charging into melee alongside them more...
Butterfly Effect is a cooperative card game with the theme of butterfly effect. Each player must cooperate with other players to tie themselves together with the items that were issued to the start and end given. Please enjoy yourself with the very small opportunities that are normally thought to be negligible, but eventually become big things that can not...
Button Kingdoms is a bribery based deck building game, with simultaneous actions where players take on the role of child commanders of their own fantasy stuffed animal armies. The goal of the game is to build up your kingdom of fluffy fighters by collecting currency in the form of buttons, and to seize the thrones of other players… while staying true to...
By Jove has a booklet and a board game based on the stories from Greek mythology. Fairly standard roll and move game. As much a family educational game as anything else. (Which was typical of the publisher's output). A nicely illustrated board, plastic gold coins, cheap perforated card stock. Game features wandering Greek heroes on quests, Jason's Voyage...
This set of fantasy quasi-miniatures rules includes two sheets of counters portraying several armies from the designer's private mythology. The scale is 100 feet per centimeter and 20 minutes per turn. The counters are 6, 4½ or 3 centimeters wide. A notable feature of the rules is an elaborate flow chart detailing the sequence of play. There are no...
By This Axe: Medieval Fantasy Battle Rules presents a simple, fairly standard wargame ruleset to handle small- to medium-size miniatures battles (optional rules allow play without miniatures). The rules assume two or more armies will be involved, each with two or more units. Infantry units contain 3 to 25 figures; cavalry units contain 2 to 15 figures;...