"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.¨ - H.P. Lovecraft, Supernatural Horror in Literature Welcome to the world of the Call of Cthulhu: The Card Game, a world based on the weird fiction of H.P. Lovecraft and his literary circle. In this world, conflicts rage between cosmic...
Call of Dungeons is a miniature-agnostic dungeon crawler game, initially published as a Print and Play game. It provides a standalone and dynamic gaming experience, with no need for a game master. Heroes use energy points to perform actions, while all tests are resolved through quick six-sided dice rolls. In semi-random dungeons (composed in-game with...
Call of the Wild is a short, fast-paced action game of trust and betrayal in which players make mythical animal noises instead of talking. Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may...
One day while patrolling the marketplace, you witness a child miraculously healed by an old man. The man speaks gibberish about horde and lava-water, then darts into the alleys. Next thing you know, you're being accused of murder by a Suit. Since Horde-infested alleys are just a fairy tale, and you are apparently being framed for a crime you didn’t commit...
Calling all Knights is a 2-5 player trick-taking card game for the whole family. Players act as potential rulers of the kingdom trying to rid the land of pesky monsters. They do this by hiring Knights to fight on their behalf and claim bounties. There are 54 different unique looking knight characters making up the knight deck. For each monster on the...
"Calling of the Matriarch" is a premium print-and-play, narrative-focused, fully cooperative 1-4 Players Role-Playing Adventure Board Game. The game takes place in a grimmer aspect of the fantasy world Spheria, as you create a character and assume the role of an adventurer trying to survive an outbreak of monsters in the once-thriving city of the Kingdom....
A four man chess game with the legends of Camelot added for a different adventure to each game played. Each player represents a suit of cards, the heart player must have hearts in his hand to play a piece. An ace will allow you to move one piece one space, therefore you must have a 3 or above to move a knight. Add to this magic cards that can allow you to...
Camlyn's Destiny is a boardgame for 2-4 players, developed by Caleb Ferling and Scott Holgate. Players fight for control in the land of Camlyn. To achieve this goal they have to balance their economy, make and break alliances, and wage war. Each player has a realm. He sets taxes to collect money and keep his realm alive, forms armies, and tries to keep his...
Campaigns of Ozz recreates the battles and campaigns for the control of the post apocalyptic Land of Ozz. While Campaigns of Ozz is designed to be played as a stand alone board wargame, it is fully compatible with the Wars of Ozz miniatures game system by John “Buck” Surdu and the miniatures figure line as each counter represents a regiment of miniatures....