The mysterious and deadly Wood Elves enter the fray in Spike! Journal 6. L. Ron Elfman signs on as Guest Editor (after expressing some misgivings about the amount of wood pulp that went into this print run) to bring you some insider info. If you want to put on a show, dancing across the pitch, pulling off impressive feats of speed and agility, the Wood...
Take a Blood Bowl tour to the New World in Spike! Journal 7. Guest editor Pterry Dactyl plunges into the jungle to explore the exciting history of the game, rumoured to have been invented by the Slann and their Lizardmen servants. The Lizardmen are ready to make a splash on the Blood Bowl scene. Combining the cold-blooded killer instinct and steely-eyed...
Ogres are natural Blood Bowl players, with a long tradition of playing for other teams who can afford to feed them (woe betide the coach who fails to account for their appetite). Ogre teams, however, bring a new level of violence to the game, as their rosters feature not just one or two of these massive brutes, but often 4 of them! Of course, they're also...
A Wood Elf stadium is a carefully maintained sanctuary, a picturesque reserve for trees, woodland spirits, and the noble art of Blood Bowl. Time works strangely in the forest of the Wood Elves, and the trees surrounding the pitch change season rapidly in response to the unfolding game. At times the pitch is verdant and green, roots furiously burrowing...
This essential deck of 44 cards will speed up your games and help you focus on the fun stuff, instead of looking up your rules in the book. Use the cards to help you remember stats, Star Player special abilities, Magical Memorabilia and Benefits of Training. Wood Elf teams have some tremendous tricks up their sleeves, so make sure you're taking advantage...
This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you need to hand! CONTENTS – Reference cards for Human Linemen, Human Throwers, Human Catchers, Human Blitzers, Dwarf Blockers, Dwarf Runners, Dwarf Blitzers, Dwarf...
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. The great cities of the Old World have produced some fantastic teams, and the Middenheim Marauders are an excellent example. The combination of Human, Dwarf and Halfling players creates new strengths and eliminates old weaknesses to forge something...
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. Skaven and Goblin teams are affectionately called the Underworld Denizens, and the Underworld Creepers are one of the most popular examples. The combination of players from both races joins the best of both worlds, spawning new strengths and eliminating...
Treemen have become a fixture of modern Blood Bowl, playing for a variety of teams. They hold down the Line of Scrimmage as the ultimate defensive players, adding staying power to some of the squishier teams like Halflings and Wood Elves. This fantastic kit will build one of two different types of Treemen. The Altern Forest version blends in nicely with...
Khornate Blood Bowl teams often find themselves at a disadvantage in leagues due to their inability to put scoring touchdowns ahead of goring their opponents. Against all odds, the Skull-tribe Slaughterers buck this trend, believing that the higher they rank in leagues, the better calibre of skull they will be able to claim for Khorne. As a result, the...
From the Publisher: Unveil the mysteries of Lustria's guardians! This deck of 44 cards will help you keep track of stats and profiles for your Amazons, as well as your positions and Star Players. It also includes Special Play cards exclusively for use with Amazon teams. CONTENTS 4x Player Reference cards for the Python Warrior Thrower, Piranha Warrior...