2 player fast paced dice game. 6 different factions of spellcasters to choose from. First turn players throw max 5 dice from 8 dice and make the result out of it. Dice is d6, but instead of numbers there are symbols, all related to the fraction you are playing. Each fraction have 7 different combos possible to do with those dice. There are 2 kind of...
Army of Orkness: A 2-Bit Tower Defense Card Game (2nd Edition) is a lighthearted fantasy themed cooperative tower defense card games for 2-4 players. In Army of Orkness: A 2-Bit Tower Defense Card Game (2nd Edition), players must work together to defend the castle against the relentless onslaught of the invading Orc horde. To do that, the active player...
Army Of Zero is a card and dice game in which two players pit their team of warriors against each other. Players use their judgement to pick the right character to use at the right time, and second-guess their opponent to choose when to attack and when to defend. The game is designed to be quick and easy to both learn and play, encouraging children and...
Published in ''The Dragon'' magazine, Issue #69. From the introduction: Arrakhar's Wand is a fantasy boardgame of tactics and strategy for two players. One player (the sorcerer player) hides the wand in his realm and defends it with a group of evil sorcerers who can summon the aid of demons, orcs, and ghouls. The other player (the wizard player) invades...
From the publisher: Arrr!!! is a non-collectible card game in which players compete against each other, taking the role of pirate captains, gaining fame and wealth while facing perils in the Seven Seas. In order to gain fame and money players must face quests in the shape of Exploration cards. To win these quests player use their Crew, wich tell how many...
Arrrgh! Or not? is a competitive pirate card game set on the High Sea of Taradiddle. Players captain their ships through unpredictable voyages, gaining and losing Reputation as they encounter treasure, trouble, curses, monsters, ghosts, magic, and other hazards of the High Sea. On each turn, players make choices that affect their voyage, their ship, and...
In Ars Mysteriorum, each player participates in King Florim's Alchemy Apprentice Competition. As an apprentice, you will vie to see who can earn the most money by the end of the competition. You will barter favors for basic elements such as Brimstone, Verdigris, and Salt. You will use those elements not only to gain entrance into Masters' tents but to...
アルス・ノタリア ~君は魔法陣クリエイター~ (Ars Notalia -You are a magic circle creator-) is a drawing game from Japan. Players are students of magic, having taken up a 4 week internship at a magical research company. Their goal is to improve their grades and hopefully gain full-time magic work. Each week they complete a magical research on a particular. A spell is formed...
Just like the name suggests, The Art of War pays homage to the legendary treatise by Sun Zi, in how it attempts to capture and emulate its essence of extolling the depth of strategy and tactics in actual warfare, within a medieval-fantasy setting. The objective of the game is won threefold, to either destroy all 7 Resource Areas of the opponent, to defeat...
The Art of War: Card Game is a fantasy tabletop card game in which the player will lead one of four factions and challenge up to three opponents for the title Ruler of Midlands. The game can also be played in military alliance mode, where two alliances of two factions are fighting each other. The Art of War: Card Game is a great classic card game suitable...
User summary: This game originated from an idea by Mr Asao, who operates the Doujinshop Nyangoroberry. It was agreed that Product Arts produce an edition for the international market, whilst Nyangoroberry produced a version for the Japanese market. As a result, there are several versions featuring the work of different doujin artists, labelled as 'Art of...