The royal city of Thaera´Ijun is the starting point of your expedition all the way across the continent. From here, you’ll set out to face thrilling adventures and perilous challenges. You’ll pass by endless grassy plains, advance into the depths of impenetrable forests, traverse the Obsidian Islands of the Westbound Reach, enter the legendary City of...
Description from the publisher: Imagine a world where all of your deepest fears have come to life, a place where monsters, terrifying creatures and deviant criminals threaten your very existence and that of the entire planet. You and your friends are the only ones that can stop these terrible plans... Will you succeed or will you die trying? In Arkeo...
Arkham Duels is a competitive game for 2 to 4 players in which each participant battles for control of the portals. These portals are the gateway through which fantastical creatures, inspired by the works of H. P. Lovecraft and his collaborators, seek to enter our world. The game uses 54 Basic Cards divided into 6 different Factions. The game is played in...
These Beta Cards were designed at Arkham Nights, 2017. The 13th Vision was included in The Circle Undone expansion. The Council's Coffer was included in For the Greater Good mythos pack. Includes two cards: The 13th Vision (Basic Weakness: Madness) Revelation - Put The 13th Vision into play in your play area. It cannot leave play except by the below...
These Beta Cards were designed by at Arkham Nights, 2018. Dendromorphosis was included in Return to the Forgotten Age expansion. Ikiaq was included in The Lair of Dagon mythos pack. Includes two cards: Dendromorphosis (Basic Weakness: Curse, Flora) Revelation - Put Dendromorphosis into play in your threat area. It cannot leave play while it has no damage...
These Beta Cards were designed at Arkham Nights, 2019. Purifying Corruption was included in The Lair of Dagon mythos pack. Shrine of the Moirai was included in Into the Maelstrom mythos pack. Includes two cards: Purifying Corruption (Asset: Neutral) When you draw a non-weakness treachery, take 1 damage and 1 horror: Cancel that card's revelation effect and...