The Magic: The Gathering Starter Kit 2023 is ideal for any pair of new Magic players that walk through your doors, as they give newcomers the opportunity to dive into their first game in-person (and continue the fun online with redeemable Magic: The Gathering Arena code cards in select regions). Everything your players need to play their first game of...
Kaladesh is a Magic: The Gathering expansion block consisting of the sets Kaladesh and Aether Revolt. The block debuted with the release of Kaladesh on 30 September 2016. The block is set on the plane of Kaladesh, the original home of planeswalker Chandra Nalaar, and features an emphasis on artifacts, their creators and the magical "aether" which powers...
In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating...
Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar Introduces 2 additional Planeswalkers, including the first multi-color Planeswalker, Kiora, who can field both green and blue colored creatures and spells. Includes the first 3 hero creatures, including the terrifying Eldrazi Ruiner. The Eldrazi are colorless creatures and can be...
Stand-alone expansion to Magic: The Gathering – Arena of the Planeswalkers. Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires, werewolves, spirits, and ghouls. Twisted, pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying...
Modern Horizons contains 254 cards (5 snow-covered basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares), and includes randomly inserted premium versions of all these cards. In addition, there is a Buy-a-Box card numbered #255/254. This set introduced new cards into Modern without them ever being legal in Standard. It contains 209 new cards...
"Jokes of gnomes, elves, trolls and goblins for capturing their friends-opponents. In the classical style of Northern Tales. A game for grownups which will make you become children again." A battle for survival between the creatures of the Magic Wood. Units are captured by being surrounded by opposing pieces or neutral animal pieces. The typically obtuse...
Magical Arena Enter the Arena if you dare. The Magical Arena is a place where the Mortal and Athenal worlds collide and the creatures of both worlds co-exist within the same dimension. As a Novice magic user, enter the Arena and battle it out on a hexed board using spells and mystical creatures to create clever card combinations and tactical maneuvers to...
Wizards, like many, rely on furry friends to help us make it through our daily lives. As a wizard at the School of Sorcery, summon the powers of Orinitin, Sloankai, and Cranaj as you attempt to gain friends and influence at the school. Along with these pets come five new cards with unique powers. The School of Sorcery Pet Pack includes one instruction...
Players are apprentice wizards working in a magical bakery. They use magic spells and cooperation from other players to bake all of the ordered pastries. Each turn, a player either looks at a baked good card or goes home early (placing one money in the center as a tip.) If they look at the baked good card, they can add it to the stack of orders to be...
In this side story to the Magical Bakery and Magical Kingdom games, a small village on the border between the Kingdom Panteria, the Country of Bread, and the Ricel Empire, the Country of Rice, all the villagers divide themselves up into the Bread Faction and the Rice Faction. But the village has been cursed by the Witch of Confusion, and now everyone has...