Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and...
An unashamed remake of a classic 1960s 3M Business Strategy game. Instead of building hotel chains, you will be creating airline empires across the good ol' USA. Start with small range Ford Tri-Motor aircraft and work your way up through a longer range Douglas DC3s and then ultimately the max range Boeing 247 aircraft as your airline adds more and more...
From the rules book In Airline: The 'Big Business' Game the goal is to run your airline in the most efficient, profitable way, enabling you to make more money than your competitor's airline. You buy, sell, and lease aircraft, plan and develop routes and detail jet aircraft in you race to the top. This game is branded with air New Zealand - and all routes...
Airlines: United States Set 2 is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the One-Year Quick Game which takes about 45 minutes to play and the...
Al-Andalus (Moors & Christians Wars) Introduction This game represents the fascinating history of the Iberian Peninsula in the era of so-called "second Taifa kingdoms" around mid-twelfth century. When the domain Almoravids began to fall, arose the second Taifa kingdoms (1144-1170), which were later conquered by the Almohades Arabs. In this period of time...
Being almost at the top of its power, the Roman Empire plans to conquer the British Isles, also known as Albion in those times. To be successful in the game, the players have to cleverly choose their settlements, castles and fortifications as well as carefully plan the development of these. They have to balance the different resources, their defence and...
Players invade Great Britain from 250-1066 AD, winning petty kingdoms, attempting to build high kingdoms, crafting alliances with tribes of Britons and with later waves of invaders, all as they strive for supremacy. By game’s end, will they be able to establish themselves as the King of Scotland, the King of Wales or the King of England? Whoever claims the...
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The...
Wandering through the winding paths of a magic forest Alice stumbles upon a royal garden. Poor gardeners have been rushed off their feet trying to arrange it according to the Queen's wishes. The trees must be as far apart as possible, the rose bushes must be the most sumptuous in the whole Wonderland, and the chess pieces must have a neat path to walk on....
From across the multiverse, an army of Alices was summoned to save Wonderland from the threat of the Void, a powerful darkness born from people's hearts. After a massive battle, the Alice's drove out the Void, saving the inhabitants of Wonderland. But when it came time to rebuild the devastated Wonderland, every Alice insisted on creating their own...
A lightweight game with a smooth learning curve and satisfying mechanics - relaxing yet rewarding. A game where you roll dice, color terrain, and draw quirky little creatures that hatch, evolve, and gradually ramp up the challenge as the world takes shape. Print and play roll and write board game Alien Biosphere welcomes you with three affordable starter...
Alien City is a game that is set in the far future and concerns the building of a city on a newly colonized world. Society in this distant time is divided into four powerful guilds. These are the Energy Guild (symbolized by a red sun), the Synthesis Guild (symbolized by a blue fountain), the Control Guild (the most powerful guild of all, symbolized by a...