"R.OC" is a lavish (and expensive) wargame simulation of the power struggle between the four great feudal families of the thirteenth century Languedoc region of France. Political, dynastic, economic and military aspects of the conflict are covered and the growth of the Cathar heresy and its suppression by the Inquisition play their historical parts. If a...
Make the biggest rabbit clan ever by expanding the warren, and finding food enough for the whole family! Each turn, players place cards to dig tunnels, build and upgrade rooms, and find food. Players score points when there is both food and room enough for more rabbits in the warren! This game features 7 players with unique abilities! 20 special upgrade...
Race to Hollow Earth is a 4X type of board game based on the Hollow Earth Theory. Game Play: All players choose one action they will take per turn; Move/Move & Attack ~ this action allows players to move their tribe members & sea vessels to get to better resources, or to secret coordinates to Hidden Hollow Earth Tunnels. Or they can move and attack other...
Step into the seedy world of 1920s organized crime in Racket, a mafia-themed board game filled with mobsters, influence, and deadly ambition. Designed for 2–4 players, Racket casts each participant as the boss of a fledgling criminal empire vying for dominance. The objective: become the most powerful and profitable syndicate in the city by the end of the...
Description from the designer: The Racket Wars game can be played with 2 – 6 players. It’s a 90 min game. Racket Wars is an open world, fun, strategic and fast paced dice rolling board game based on mafia theme, where players play to take control of the city. The game play is constructed in two parts, inside map and outside map. Outer part is controlled by...
Racketeers is a strategic game that blends worker placement, area majority, negotiation, and push your luck mechanics to create an exciting criminal experience. Players will step into the shoes of cunning Racketeers and lead a gang of goons in taking control of illicit rackets, gaining cash, booze, guns, and notoriety! In every round, players strategically...
Overview and goal: Radius is a game for two players played on the cells of a hexagonal board. You will need 2 pawns in blue and 2 in orange and a supply of blue and orange stones. The goal is to end up owning a greater number of connected stones when there are no moves left. Setup: The board starts out empty. One player plays with the blue pieces the other...
Raging Kingdoms is a medieval-themed real-time strategy (RTS) inspired board game. Command one of history’s great kingdoms and lead it to victory through skillful economic development, technological advancement, and, of course, the art of war! Raging Kingdoms is a game for one to six players. A typical game takes 90 to 120 minutes. Win by conquering all...
Raiders is a game of surviving and gathering resources in order to gain supremacy within a post apocalyptic world of ruin. Each player takes on the role of a Clan who have been surviving within the wastes for the past four years. When a Death Cult set upon eradicating all remaining life within the wastes descend upon the Clans’ homeland, they must gather...
Players take on the role of one of the great industrialists of the Meiji, Taishō and Shōwa eras. To gain fame, you’ll need to manage 4 types of Resources. Spend Money to build lots of rail lines Use your Materials to gain better trains Invest Science in acquiring useful development cards Maintain your trains with Coal to prevent them from falling into...
From the publisher: We are in the English county of Devon in 1830. The rivers Plym, Yealm, Erme, Avon and Dart, along with its many creeks and estuaries, lead to the rise of river transportation by building canals; but also it helps the steam railway expansion across all England. Tycoons and investors will struggle to impose the conveyances most...
After a long journey crossing never-ending wild seas, the colonies reached a wonderful and prosperous island… The rush of power began quickly after… And, the battle for conquering the island to prove who was the master of this mysterious island… Colonies started to expand their own territories by acquiring more lands… And, to flourish by harvesting...