A territory game bearing similarities to Go, but where a group is defined as alive by forming a structure called an Orbit or a half-orbit (or in some variants, a quarter-orbit), and the capturing of stones work differently. More details, including the full rules, are available at the author's webpage at http://home.fuse.net/swmeyers/orbit.htm. Online Play...
Themes include aliens, propaganda, territory control, drone warfare and conspiracy theories. Two players go head to head. One as the drones, one as the orbs. Each side has distinct advantages and weaknesses. Players take turns to use actions in order to advance across the board. Actions are decided by a slider for the orbs, and accrue over time for the...
Description with permission from www.boardgamenews.com Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new...
Game introduction: Orion Cluster is a space wargame in which each player explores and colonises stellar systems and wages war on aliens with other players as opportunity and his skill allow. The board was designed with seven players in mind, but more or fewer can be accommodated easily. The spaceships used are severely limited in range and must frequently...
ORMAN is a print-and-play roll and write game where players cultivate their own forests using just regular dice and a pencil. Each round, everyone uses the same roll of two white dice and two black dice to determine both the shape of the area to plant, and the type and density of trees to place. The white dice define your planting shape, you may use one...
Long ago in Gnomish lore, the Fire God and the Ice God played games to stave off boredom. If the Fire God won the world would heat up, and if the Ice God won the world would grow cold. Resulting in the seasons of summer and winter in this world. On your turn place your block of 3 with various sides of light and darkness, to try to connect four of your...
От моря до моря ("From Sea to Sea") is a cooperative area control game set in the ancient Near East during the reign of Tigranes II the Great of Armenia (1st century BC). Players take on the roles of Tigranes II and his sons, working together to unite the regions of the Near East under one powerful kingdom, while resisting the increasing influence of the...
Storyline: Scientists now knew it was the end of the world. They predicted that a scourge of natural disasters would hit the earth getting increasingly more dangerous until they wiped out all life on earth. The nation's government leaders came up with a solution to build a giant government facility larger than any structure on earth capable of withstanding...
As Knights engage and armies scatter, the King's advance on other's Castles in this quest of trust, loyalty and cunning treachery. Based on the OverBattle game system, the cross-genre mechanics of worker placement, area control and engine building are seamed together in a classic-yet-new format in a battle for lands that won't be forgotten. The OverBattle:...
Wargaming 4X Refined! by Syther Gaming Area control, tabletop space warfare... with a twist!! Includes a unique utilization of cross-genre gaming mechanics generally un-used in wargaming such as drafting, engine building, worker placement and semi co-op components... all wrapped inside of a classic area-control wargame wrapper. Visually stunning, 2 to 4...
Overgrown is a 2-4 player, simple area control game great for friends and family. Players take on the roles of plants competing over space in the garden. Each turn, they can choose to: Spread: players place a new Root on the board adjacent to a Root they already have. This allows them to take more space in the garden. Grow: players place a new Stem on a...
In Overgrowth, players master the art of strategy as they compete to create a clear path of their flowers, from one side of the board to their opponent’s, or gather the most blossoms in the meadow by the game's end. With each move, every decision counts - will you outwit your opponent & claim victory? At the start of their turn, players move their action...