Players take turns moving their playing piece according to a die roll in zig-zag fashion across a large hexagonal grid consisting of 70 hexagonal spaces. Each player chooses whether to place one of his three types of cactus tokens onto the space that he lands on or to give his opponents a chance to place a token there. Play continues until all the spaces...
Primar is a set of three games inspired by the Bauhaus art school. Simple yet deep design is what all three games have in common. The artistic use of the three basic shapes and colors merges with the elegant design of each game. The three micro games contained in the box are (text from the rulebook): Primar Blue, by Martin Windischer In this game you start...
This is a card game for 2-5 players. Each player takes on the role of a king trying to expand one's kingdom (represented by cards placed on one's own area) meanwhile suppressing others to expand by imprisoning opponents' cards. The game finishes in 5 rounds and the player running the biggest kingdom wins. Each round is made up of 5 phases, within which 2...
Principati is a strategic board game. The goal of the game is to build a principality, manage it, trade with neighboring princes and distant caravans, defend your territory against hostile players, and defeat the other players on land and at sea by achieving a specific objective. Throughout the game, you will rely on your loyal cardinal and general to...
Game description from the designer: Proelium LOCUM is a strategy game in which players represent small forces of colonization to gain supremacy in the new frontiers of the human race. In this game, players will explore a map, the board, find and collect resources to develop their settlement and power, thus winning production, military and civilian...
You are running a gang in New York in 1921 at the dawn of Prohibition competing to gain the most Prestige by 1926 to earn an invitation to shape the organization of crime in America at the Atlantic City Conference. You can gain Prestige by expanding your Turf, building a bootlegging empire, earning Headlines, and completing devious Schemes. Success will...
(second edition, TG552) Inspired by the Book of Kells and its mesmerizing patterns woven amongst the vellum pages, Project Kells evolved. Standing atop the Hill of Tara and contemplating the conjoined ringforts of Forradh and Teach Chormac, the games of Sacred Hill and High Kings of Tara were born. Steeped in the ancient legends of Ireland’s Celtic...
Project Kells: Sacred Hill, High Kings of Tara & Poisoned Chalice társasjáték 2500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In Promiseland players are a wandering tribal champion, exploring the land looking for a new homeland for their tribe. The game is played with a standard deck of cards, a marker for each tribal champion, a marker for each tribe, a bunch of territory markers and three six sided dice. A grid of face down cards are laid out before the players. The players...
Prowl is a compact area control game designed for 2 to 4 players, where each participant vies for dominance over territory with their tiger companion. In this immersive game, players embody tigers navigating the wilderness, strategically exploring, hunting for sustenance, marking terrain, and initiating challenges to assert their dominance. As you navigate...
Proxy War immerses players in the conflicts of the modern era where angry citizens take up arms against an oppressive government while lurking foreign powers try to beat their rivals through exploiting war for profit. Proxy War is the ultimate 2-8 player game of cooperation and competition where players become dictators, rebels, and greedy foreign powers....
Proxy Wars is an expandable two-player game in a contemporary but slightly fictional setting. Players represent a battle-ready faction and use their agents to fight for control of a customizable board, which is set up individually each game. To win, agents must occupy valuable tiles worth victory points (VPs) or wipe out enemy agents or do both. Proxy Wars...
Puffing Gods'' is a card game where players interpret different primitive leaders of completely mad tribes that uses their villagers to send their offerings to the "Mystery Hill" in a frantic race to please their gods. When the all-mighty receive their gifts in his kingdom, the player is rewarded with divine benefits. However, in that fervor, your flock...